🏹Ranged Weapons
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Obtaining: It can be found in themed structures.
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Attack Damage: 16 - 17 Attack Speed: 0.8 Durability: 465
The Multiplex crossbow is a crossbow with the ability to launch a short-range, high spread blast of fiery arrows.
The Multiplex crossbow can be found at the top of open tower tops which as a chance to be found in the Forbidden castle.
This item can be renamed without loosing its effect, but it will lose its font color.
The Multiplex crossbow can be enchanted with Mending, Quick charge and Unbreaking and can use most tipped arrows, although only one of the arrows will apply the effect.
Multishot and Piercing have no effects with the Multiplex apart from taking its durability faster, and harming tipped arrows and spectral arrows have no effects.
Shoots a blast of fiery arrows at a short-range
Attack Damage: 4 - 7 (+15 explosion damage) Attack Speed: 0.8 Durability: 465
The Holy wrath is a powerful crossbow with the ability to set the target on fire and to summon 24 arrows that fly outwards in a circular pattern, creating fire when they land. The crossbow can only be loaded with Spectral arrows and won't work with normal arrows.
The Holy wrath is dropped by the Sanctum guardians in the Sanctum's vault.
This item can be renamed without loosing its effect, but it will lose its font color.
The Holy Wrath can be enchanted with Mending, Quick charge and Unbreaking, and can also use tipped arrows that will only work on a direct hit.
No benefits can be gained with Multishot and Piercing.
Spawn a spiral of fireball
Attack Damage: 16 Attack Speed: 0.8 Durability: 465
Enchants: Mending, Piercing VI
The Sentry's wrath is a special crossbow that shoots out a slow moving bolt of lightning which shoots out arcing particle streams in random directions until it strikes something. Once it does, that bolt of lightning explodes.
It comes enchanted with Piercing VI and Mending, but also with a cooldown, indicated by an auditory clue. If you shoot before that sound, you will be electrocuted and badly hurt.
The Sentry's wrath can be found in a special room with a copper mechanism and captured Sentries which as a chance to be found in the Forbidden castle.
This item can be renamed without loosing its effect, but it will lose its font color.
The Sentry's wrath enchanted with Quick charge and Unbreaking with books or other crossbows.
The Sentry's wrath has no benefits if enchanted with Multishot and will lose 25 of durability upon attempting to use it without spectral arrows. Trying to grindstone it will create an explosion, damaging you and deleting the item.
Turns spectral arrows into a slow, powerful attack. Beware the cooldown.
Attack Damage: 16 - 17 Attack Speed: 0.8 Durability: 465
The Firestorm is a Crossbow with the ability to shoot a magical fireball, exploding on impact.
The Firestorm has a 20% chance to be dropped by the Hovering Inferno.
This item can be renamed without loosing its effect, but it will lose its font color.
Can only be upgraded in Creative.
If used without spectral arrows, the Firestorm will lose 25 of durability and explode, damaging the player. The weapon will be destroyed if grindstoned.
Turns spectral arrows into a powerful lightning attack
Durability: 384
The Ragnarok is a Bow with the ability to summon an electrical bolt that makes lightning strikes any entity that comes in contact with that electrical trail. If charged for too long, the user gets struck by lightning.
The Ragnarok can be found in the last dead end of a corridor composed of five dead ends in the Labyrinthine hidden crypt of the Sanctum.
This item can be renamed without loosing its effect, but it will lose its font color.
The Ragnarok can be enchanted with Infinity, Mending and Unbreaking.
Power, Punch, and tipped arrows have no effects.
The longer you hold back the bow, the more powerful the lightning you create
Charge Damage: 4, 6, 10, 15 (+10 explosion damage) Charge Speed: 1, 0.5, 0.33, 0.25 Durability: 384
The Trailblazer is a bow that pierces through mobs, exploded on impact with blocks, and leaves a trail of fire behind if used with spectral arrows. If used too quickly, it can set the user on fire. Its damages and effects scale up the longer the bow is held back. With great power comes a downside: the bow cannot be used for some time both during, and after it rained, or if brought with a player underwater.
The Traiblazer has a 20% chance to be dropped by the Hovering Inferno.
This item can be renamed without loosing its effect, but it will lose its font color.
The Trailblazer can use any arrow types, but only a direct hit will apply the effects. It can also be enchanted with any bow enchantments, Infinity or Mending, Power, Punch, and Unbreaking.
Fires more powerful arrows the longer you pull the bow. Spectral arrows leave a trail of blaze.
Damage: Varies Tooltip: Spectral Arrows travel in a straight line and deal increased damage 25% chance to save Spectral Arrows Durability: 424
Sharanga is a pre-Dragon bow which converts Spectral Arrows into Spectral Bolts. They travel faster, deal more damage and are unaffected by gravity.
Sharanga can be enchanted with any Bow enchantment.
Sharanga can be repaired by fusing it with a different Bow.
Obtaining: Sharanga has a 9% chance to be dropped by Illusioners in Strongholds. Each level of Looting increases the odds by 3%, up to a total of 18% with Looting III.
It drops paired with 7 - 22 Spectral Arrows.
Usage: When using Spectral Arrows as ammunition, they are converted into high velocity Spectral Bolts. Bolts deal 30% more damage and fly 30% faster and in a straight line. They can also pierce up to 4 mobs, dissipating upon hitting the 5th.
Sharanga has a 25% chance to not use up fired Spectral Arrows. This chance is doubled by the Infinity enchantment for a total of 50%.
Tips: Bolts always disappear after either hitting a block or after 3 seconds have passed, not after travelling a set distance.
Sharanga enchanted with Infinity is superior to one enchanted with Mending due to increased chance of conserving Spectral Arrows.
Skeletons in The End drop Spectral Arrows on death while being inflicted with Glowing, meaning that setting up a mob farm there could be a really good way to get the special ammunition for Sharanga.
Damage: 4 - 8 Attack Speed: Insanely Fast Tooltip: Shoots incredibly fast but with reduced damage Chance to save ammunition, increases with Quick Charge enchantment 'i'm not using auto!' Durability: 365
Clockwork Crossbow is a modified Crossbow with the ability to shoot incredibly fast, but dealing a bit less damage when compared to its non-mechanized counterpart. It has a small chance to save Arrows, not consuming the after being shot.
Clockwork Crossbow can be enchanted with any Crossbow enchantment. Due to it charging almost instantly, Quick Charge increases the odds of not using Arrows when shooting.
Clockwork Crossbow can be repaired by fusing it with a different Crossbow.
Obtaining: Clockwork Crossbow has a 7% chance to be dropped by Pillagers in Strongholds. Each level of Looting increases the odds by 2%, up to a total of 13% with Looting III.
Usage: Holding Clockwork Crossbow will automatically load it every 7 ticks (0.35s), provided there is at least 1 Arrow in player's inventory. ALL Arrow types will be converted into normal Arrows. By default, Arrows shot by a Clockwork Crossbow cannot critical hit.
While shooting, player suffers a 30% speed penalty, which lasts for an extra 1.1s after player stops shooting.
After being loaded, there is a 25% Clockwork Crossbow won't use any Arrows. If an arrow is conserved, the next fired shot will ALWAYS be critical. Quick Charge enchantment increases the odds to save Arrows (and what comes with it - shooting critical Arrows) by 6% per level, giving a maximum of 43% chance to save Arrows with Quick Charge III. Only non-conserved arrows can be picked up after firing.
Shot Arrows deal reduced damage - about 4 HP per shot.
Tips: Because projectiles in Stellarity ignore invulnerability ticks, Arrows will never 'bounce off' the target without dealing any damage.
This makes a Clockwork Crossbow enchanted with Multishot incredibly deadly up close, as all Arrows can hit the target.
Since all Arrows are stripped of any special properties, pair a Clockwork Crossbow with only normal Arrows and save your stronger ammunition for use with other weapons.
Damage: Varies Tooltip: Shoots Void Arrows, which reduce enemy HP and shatter on impact. Durability: 424
Call of the Void is a Post-Dragon bow that when shot, shatters, dealing small damage around the arrow, and the arrow applies the Voided effect on anything hit.
Call of the Void can be enchanted with any Bow enchantment.
Call of the Void can be repaired by fusing it with a different Bow.
Call of the Void can be crafted at the Altar of The Accursed using any bow, 8 Dragon's Breath, 16 Enderite Shards, and 1 Enderite Smithing Template.
When used, Shoots arrows that travel faster and deal 15% more damage than a normal bow. The arrow shot from the bow shatters upon impact, dealing 4.5 HP x ¼ damage. Enemies that are directly hit by the bow are applied Voided 1, which reduces the effected entity's hp by 20%
This bow is the easiest way to apply the Voided effect to an entity. The only other way is through the Dragonblade's punch attack.
The Voided effect make's this a great weapon to use against high hp or highly armored enemies, like a ravager or another player, because of voided being percentage based
Damage: 9 Tooltip: Shoots highly damaging energy bolts with infinite pierce, but limited range Durability: 365
Slayer Crossbow is a crossbow that shoots an energy bolt that branches out into other bolts. These bolts infinitely pierce but with limited range.
Slayer Crossbow can be enchanted with any Crossbow enchantment, though multishot does not do anything. Piercing increases Slayer Crossbow's damage instead of pierce.
Slayer Crossbow can be repaired by fusing it with a different Crossbow.
Unknown (unobtainable)
When shot, an energy bolt that branches out into multiple bolts is shot, dealing 9 HP x ½ damage, and instantly travels. This bolt has a limited range, but the bolt can infinitely pierce.
Quick charge works normally with Slayer Crossow, but multishot does not work. Piercing is altered to, instead of increasing pierce, increase damage by 2. HP This makes a Slayer Crossbow with piercing 4's total damage 17. HP x 8.5
This weapon should be used like a shotgun, due to its low range, but high damage
This can be a very strong weapon against dense and strong crowds, due to its high damage per second combined with infinite piercing.
Damage: Varies (Arrows) 7 - 11.5 (Wisp) Tooltip: Overcharged shots convert Spectral Arrows into wisps which seek out and attack mobs 25% chance to save Spectral Arrows Durability: 636
Spectral Fury is a post-Dragon bow with the ability to convert Spectral Arrows into homing Wisps on overcharged shots. Wisps slowly fly and seek out nearest mobs.
Spectral Fury can be enchanted with any Bow enchantment.
Spectral Fury can be repaired by fusing it with a different Bow.
Spectral fury can be obtained by combining a Sharanga, 3 Diamonds, 8 Phantom Membranes and an Enderite Upgrade Smithing Template on the Altar of The Accursed.
When using Spectral Arrows as ammunition, shots charged for a total of 1.5 seconds or longer will instead shoot a Wisp. Wisps last for 7 seconds and slowly move forwards, homing in on any mob in a 16 block radius.
Wisps can pierce 2 enemies, dissipating upon hitting the 3rd. Wisps try to home in a 'smart' way:
If there are 3 mobs near each other, Wisps will try to hit all 3 of them, one after another.
If there are 2 mobs next to each other, Wisps will first hit mob #1, then fly and attack mob #2 and then back to mob #1.
If there is only 1 mob and no other mobs in a 16 block radius, it will instead hit the same mob 3 times.
Wisps deal 4 + (1.5 * arrowdmg)
damage, where arrowdmg
is Arrow's base damage value1. After piercing an enemy, Wisps damage for the next hit will be reduced by 40% (rounded to the nearest tenth), stacking multiplicatively.
* Due to rounding, the damage gains might be inconsistent across levels.
Bolts always disappear after either hitting a block or after 3 seconds have passed, not after traveling a set distance.
Spectral Fury inherits Sharanga's arrow conservation chance, meaning that enchanting it with Infinity is superior to enchanting it with Mending due to increased chance of conserving Spectral Arrows.
Mending is made redundant even further with Spectral Fury's increased durability.
Skeletons in The End drop Spectral Arrows on death while being inflicted with Glowing, meaning that setting up a mob farm there could be a really good way to get the special ammunition for Spectral Fury.
Damage: 7 - 11 Tooltip: Shoots exploding Prismatic Blasts which explode multiple times and set mobs on Prismatic Inferno Durability: 365
Obtaining
Prismatic Punch has a 50% chance to be dropped by the Empress of Light if killed in The End or during nighttime.
Prismatic Punch conevrts any loaded projectile into a powerful Prismatic Blast. Blasts are shot with initial velocity of 16 blocks per second, but accelerate by 4.8 b/s^2 until reaching top speed of 120 b/s. Blasts are unaffected by gravity and travel in a straight line.
When a Prismatic Blast collides with an entity or a block, it instantly explodes, dealing variable damage in a small area. All damaged mobs will be set on Prismatic Inferno for 3 seconds. Explosions don't destroy blocks. Blasts can explode multiple times with odds presented in the table below, with the average damage being 8.2 HP ₓ ₄․₁.Prismatic Punch is a post-Empress crossbow that converts arrows into quick Prismatic Blasts which gain speed over time and explode upon coming into contact with anything.
Prismatic Punch can be enchanted with any Crossbow enchantment.
Prismatic Punch can be repaired by fusing it with a different Crossbow.
Explosion Count & Total Explosion Damage:
1: 7 HP ₓ 3.5 (50% chance)
2: 9 HP ₓ 4.5 (40% chance)
3: 11 HP ₓ 5.5 (10% chance)
Multishot enchantment causes 2 smaller blasts to appear circling around the Blast is it travels, which create smaller explosions. Explosion count from the main blast is always 1, however it has a much larger radius and inflicts Prismatic Inferno for 5 seconds total.
Piercing enchantment causes the blast to be able to pierce through enemies and trigger explosions multiple times. If mobs are close to each other, then different explosions can hurt the same entity, stacking the damage.
Prismatic Blasts are uncomparably quicker than Arrows and more reliable on large distances. Combining this with the fact that Blasts deal AoE damage, meaning that shots don't need to be perfectly accurate, makes the Prismatic Punch an excellent weapon for sniping targets from afar.
Use regular Arrows with this weapon, since it converts ALL ammo into Blasts. Using Spectral/Tipped Arrows is a waste of ammo.
Explosions can hurt you if you stand too close to your target. Keep your distance.
Explosions from Prismatic Punch ignore invulnerability frames.
With Multishot, remember that only the main blast has increased radius. Enemies further away from the center of the explosion won't take full explosion damage. However, they will still be burned for the same duration.