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  1. Systems
  2. Magic (Lv20)

Level Spells

Tier 1 Spells (Level 20, ~5 Mana)

  1. Dash: Briefly move a short distance forward.

  2. Light: Creates a temporary source of light.

  3. Minor Heal: Restores a small amount of health.

  4. Detect: Briefly highlights nearby interactable objects.

  5. Teleport (Short): Teleports a short distance in the direction you are facing.

  6. Minor Shield: Creates a temporary, weak energy shield.

  7. Swiftness: Grants a short burst of increased movement speed.

  8. Minor Telekinesis: Briefly moves a small, loose object.

  9. Observe: Reveals basic information about a target.

  10. Spark: Launches a small, non-damaging energy projectile.

  11. Focus: Briefly enhances perception.

  12. Minor Barrier: Creates a small, stationary energy barrier.

  13. Recall (Small): Recalls a previously placed item to your hand.

  14. Soften: Briefly reduces the hardness of a block.

  15. Glimmer: Creates a faint, illuminating effect.

  16. Mend: Slightly repairs a damaged item.

  17. Whisper: Sends a short, private message to a nearby individual.

  18. Sense Mana: Briefly detects the presence of magical energy.

  19. Minor Illusion: Creates a simple, temporary visual illusion.

  20. Cleanse: Removes a minor negative status effect.

Tier 2 Spells (Level 21-25, ~10 Mana)

  1. Blink: Teleports a moderate distance in the direction you are facing.

  2. Luminous Orb: Creates a floating light source that follows you.

  3. Moderate Heal: Restores a moderate amount of health.

  4. Identify: Reveals more detailed information about a target.

  5. Teleport (Medium): Teleports a medium distance in the direction you are facing.

  6. Moderate Shield: Creates a temporary, moderately strong energy shield.

  7. Haste: Grants a short duration of increased action speed.

  8. Telekinesis: Moves a moderate-sized object.

  9. Analyze: Provides a more in-depth analysis of a target.

  10. Energy Bolt: Launches a moderate-damage energy projectile.

  11. Enhanced Focus: Significantly enhances perception.

  12. Moderate Barrier: Creates a moderate-sized, stationary energy barrier.

  13. Recall (Medium): Recalls a moderately sized placed object.

  14. Strengthen: Briefly increases the durability of an item.

  15. Flash: Creates a bright flash of light, potentially blinding nearby foes.

  16. Repair: Repairs a damaged item to a greater extent.

  17. Message: Sends a message to a specific individual.

  18. Mana Sense: Detects the presence and general strength of magical energy in an area.

  19. Minor Invisibility: Briefly makes the caster partially invisible.

  20. Neutralize: Removes a moderate negative status effect.

Tier 3 Spells (Level 26-45, ~20 Mana)

  1. Shadow Step: Teleports a significant distance, potentially through shadows.

  2. Guiding Light: Creates a persistent light source that guides you.

  3. Major Heal: Restores a significant amount of health.

  4. True Sight: Reveals hidden or invisible entities.

  5. Teleport (Long): Teleports a long distance in the direction you are facing.

  6. Major Shield: Creates a temporary, strong energy shield.

  7. Accelerate: Grants a moderate duration of increased action speed.

  8. Greater Telekinesis: Moves a large object or multiple smaller objects.

  9. Arcane Analysis: Provides a deep understanding of a magical target.

  10. Force Blast: Launches a powerful energy blast, knocking back enemies.

  11. Heightened Senses: Sharply enhances all senses for a short time.

  12. Major Barrier: Creates a large, stationary energy barrier.

  13. Recall (Large): Recalls a large placed object or a set of placed items.

  14. Reinforce: Significantly increases the durability of an item.

  15. Blinding Flash: Creates an intense flash of light, severely blinding nearby foes.

  16. Restoration: Fully repairs a damaged item.

  17. Sending: Sends a longer message to a distant individual.

  18. Aura Sense: Detects the magical auras of living beings.

  19. Invisibility: Makes the caster fully invisible for a short duration.

  20. Dispel: Removes a powerful negative status effect.

Tier 4 Spells (Level 46-60+, ~40 Mana)

  1. Dimensional Shift: Teleports a considerable distance, potentially across short distances of other planes.

  2. Beacon of Light: Creates a powerful, persistent guiding light visible from afar.

  3. Greater Heal: Restores a very significant amount of health.

  4. Omniscient Gaze: Briefly reveals the immediate surroundings and hidden elements.

  5. Teleport (Global): Teleports to a known, distant location.

  6. Impenetrable Shield: Creates a powerful, long-lasting energy shield.

  7. Time Warp (Minor): Briefly speeds up or slows down time in a small area.

  8. Master Telekinesis: Manipulates multiple large objects with ease.

  9. Arcane Insight: Grants profound understanding of magical phenomena.

  10. Energy Storm: Summons a localized storm of energy projectiles.

  11. Perfect Clarity: Provides complete sensory awareness and understanding.

  12. Imposing Barrier: Creates a massive, highly resilient energy barrier.

  13. Recall (Mass): Recalls a large collection of placed objects.

  14. Unbreakable: Grants an item near-indestructibility for a short time.

  15. Solar Flare: Creates an extremely bright and damaging flash of light.

  16. Supreme Restoration: Fully restores and enhances an item's condition.

  17. Telepathic Link: Establishes a mental link with another individual.

  18. Astral Sense: Detects the presence and nature of astral energies.

  19. Greater Invisibility: Makes the caster invisible for an extended duration and resistant to detection.

  20. Greater Dispel: Removes powerful and persistent negative effects.

Advanced and Specialized Spells (Unlocked at various levels, Mana varies, 61-100+)

  1. Water Manipulation (Minor): Briefly alters the flow or state of a small amount of water.

  2. Fire Bolt: Launches a fiery projectile.

  3. Ice Shard: Launches a freezing projectile.

  4. Wind Gust: Creates a localized gust of wind.

  5. Earth Tremor (Minor): Creates a small, localized ground disturbance.

  6. Summon Familiar (Minor): Briefly summons a weak, temporary creature.

  7. Enchant Weapon (Minor): Briefly imbues a weapon with a minor magical effect.

  8. Enhance Armor (Minor): Briefly enhances the protective properties of armor.

  9. Illusionary Clone: Creates a temporary, non-interactive illusion of the caster.

  10. Mana Drain (Minor): Briefly siphons a small amount of mana from a target.

  11. Transmute (Minor): Briefly changes the form of a small, non-magical object.

  12. Conjure Food (Minor): Creates a small, basic food item.

  13. Detect Magic Aura: Specifically detects magical auras around objects or beings.

  14. Silence: Creates an area that prevents the use of spoken spells.

  15. Levitate (Minor): Briefly allows the caster to float a short distance.

  16. Create Water: Creates a small amount of fresh water.

  17. Minor Teleportation Field: Creates a small area that allows for short-range teleportation.

  18. Arcane Lock: Magically seals a door or container.

  19. Identify Magic: Specifically identifies the properties of magical items.

  20. Spell Absorption (Minor): Briefly absorbs a small amount of incoming magical energy.

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