Beyond Story Scenario

Story-Driven Instanced Encounters (Beyond Main Story)

  • These are scenarios that, while not necessarily part of the core "main story," delve into specific character backstories, faction conflicts, or localized events.

    • They provide deeper lore and character development, often rewarding players with unique insights.

    • Example: A scenario that reveals the history of a specific NPC or explores a hidden conflict between two factions.

Scenarios

  • Player-Driven Content: Scenarios that react to or are generated by player actions.

  • Emergent Gameplay: Situations where unpredictable events and player choices create unique outcomes.

  • Sandbox Elements: Scenarios that provide tools and environments for players to create their own stories.

Here's a breakdown of what these scenarios might look like:

  • Faction Conflict Zones:

    • These are areas where player-driven conflict between factions takes center stage. Scenarios within these zones could involve:

      • Territory control battles.

      • Supply line raids.

      • Espionage and sabotage missions.

      • Dynamic events that shift based on faction dominance.

  • Player-Generated Dungeons:

    • Systems that allow players to design and share their own dungeon layouts, traps, and encounters.

    • These scenarios would encourage creativity and provide endless replayability.

  • Dynamic World Events (Beyond Scheduled Ones):

    • Scenarios triggered by player actions, such as:

      • Discovering and unleashing ancient artifacts.

      • Causing ecological disasters through excessive resource gathering.

      • Inciting rebellions or uprisings through social influence.

  • Role-Playing Focused Scenarios:

    • Areas or instances designed to facilitate player-driven role-playing, with tools and environments that encourage immersive storytelling.

    • These could include:

      • Tavern scenarios with social interactions and mini-games.

      • Theater scenarios for player-created performances.

      • Political intrigue scenarios with branching dialogue and consequences.

  • Survival Scenarios:

    • Scenarios that test players' survival skills in harsh environments, with elements like:

      • Resource scarcity.

      • Extreme weather conditions.

      • Dangerous wildlife.

      • These scenarios can be made more dynamic by adding in other player groups that are also trying to survive.

  • Economic Scenarios:

    • Scenarios that are effected by the player driven economy.

      • For example, if to many of a resource is gathered, that resource becomes less valuable, and the spawns of that resource become less common.

      • Or if a player or group of players, control a large portion of a resource, that group can control the market.

Last updated

Was this helpful?