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  1. Systems
  2. Other Stats

Item Stats

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Muspelheim


Pre-Dragon


Post-Dragon


Post-Empress


Pre-Solar


Pre-Giants


Pre-Punky


Pre- Space Event Horizon


Pre-Asgard


Pre-Thunderlord


True End

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Last updated 9 months ago

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Armor Penetration

Armor penetration is a special mechanic in Stellarity which causes a percentage of damage to completely ignore armor, being reduced only by enchantments and Resistance effect.

A lot of items in Stellarity utilize armor penetration to be stronger against targets with higher defense without making the items perform too well on mobs with weaker armor or no armor at all.

Source & Armor Penetration %:

  • Dragonblade: 70

  • Kaleidoscope:

    • 15 (1st charge)

    • 25 (2nd charge)

    • 35 (3rd charge)

  • Prismember: 30 (spin)

  • Nature's Wrath:

    • 20 (default)

    • 25 (Sculk Spirit)

    • 30 (Jungle and Ocean Spirits)

    • 35 (Mountain Spirit)

  • The Beginning and The End: 100 (teleport slash)

  • Starstruck Carcanet: 80 (stars)

  • Tamaris: 100 (execute)

  • Slayer Crossbow: 15

  • Stellar Striker:

    • 40

    • 55 (with Casket of Stars)

Damage formula

Despite not being needed, brackets have been added for improved readability.

finalDamage = apDamage + nonApDamage

apDamage = [dmg * ap]
nonApDamage = [dmg - apDamage] = [dmg - (dmg * ap)]
  • finalDamage - actual damage value all the damage reduction calculations are done (or in other words - delta between the health value before and after the entity takes damage)

  • apDamage - short for armor piercing damage; the amount of damage which completely ignores armor

  • nonApDamage - short for non-armor piercing damage; the amount of damage which gets reduced by armor


  • dmg - damage dealt by the damage instance

  • ap - armor penetration value on a 0 - 1 scale (e.g. 30% armor penetration is 0.3)

Voided

Temporarily reduces mob's max health by 20% * level.

  • Source: Dragonblade

    • Potency: I

    • Duration: 0:10

    • Notes: ❌

  • Source: Call of The Void

    • Potency: I

    • Duration: 0:08

    • Notes: ❌

  • Source: Ender Dragon

    • Potency: I

    • Duration: 0:15 (Dragon's Breath), 0:06 (Fireball Explosions)

    • Notes: Fireballs apply Voided only on Hard difficulty

Jinx

Temporarily reduces mob's armor and armor toughness by 25% * level. Also reduces Luck by level

  • Source: Crest of The End

    • Potency: I

    • Duration: 0:08 (when blocking an Axe attack)

    • Notes: ❌

  • Source: Book of Jinx

    • Potency: I

    • Duration: 0:12

    • Notes: ❌

Prismatic Inferno

Deals 1.5 fire damage every second plus double damage to undead mobs. Stacks with regular fire.

  • Source: Prismatic Punch

    • Duration: 0:03 (without Multishot), 0:05 (with Multishot)

    • Notes: ❌

  • Source: Prismember

    • Duration: 0:03

    • Notes: +1 second per level of Fire Aspect

Frostburn

Deals 1 damage every second, which is doubled against mobs vulnerable to frost. Doesn't get mitigated with Fire Resistance or armor.

  • Source: Frigid Harvester

    • Duration: 0:03

    • Notes: Only if the Frostburn ability has been unlocked

  • Source: Nature's Wrath

    • Duration: 0:02

    • Notes:

      • 66% chance to apply

      • +0.35s duration per Spirit Upgrade

  • Source: Blue End City Shulker

    • Duration: 0:04

    • Notes: ❌

Creative Shock (Unobtainable)

Prevents placing and destroying blocks in Survival mode.

  • Source: End City Protective Crystal

    • Duration: inf (while active)

    • Notes: Effect goes away after 5 seconds if not near any Crystal

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