Item Stats
Pre-Advanced
Advanced
Muspelheim
Pre-Dragon
Post-Dragon
Armor Penetration
Armor penetration is a special mechanic in Stellarity which causes a percentage of damage to completely ignore armor, being reduced only by enchantments and Resistance effect.
A lot of items in Stellarity utilize armor penetration to be stronger against targets with higher defense without making the items perform too well on mobs with weaker armor or no armor at all.
Source & Armor Penetration %:
Dragonblade: 70
Kaleidoscope:
15 (1st charge)
25 (2nd charge)
35 (3rd charge)
Prismember: 30 (spin)
Nature's Wrath:
20 (default)
25 (Sculk Spirit)
30 (Jungle and Ocean Spirits)
35 (Mountain Spirit)
The Beginning and The End: 100 (teleport slash)
Starstruck Carcanet: 80 (stars)
Tamaris: 100 (execute)
Slayer Crossbow: 15
Stellar Striker:
40
55 (with Casket of Stars)
Damage formula
Despite not being needed, brackets have been added for improved readability.
finalDamage = apDamage + nonApDamage
apDamage = [dmg * ap]
nonApDamage = [dmg - apDamage] = [dmg - (dmg * ap)]
finalDamage - actual damage value all the damage reduction calculations are done (or in other words - delta between the health value before and after the entity takes damage)
apDamage - short for
armor piercing damage
; the amount of damage which completely ignores armornonApDamage - short for
non-armor piercing damage
; the amount of damage which gets reduced by armor
dmg - damage dealt by the damage instance
ap - armor penetration value on a 0 - 1 scale (e.g. 30% armor penetration is 0.3)
Voided
Temporarily reduces mob's max health by 20% * level
.
Source: Dragonblade
Potency: I
Duration: 0:10
Notes: ❌
Source: Call of The Void
Potency: I
Duration: 0:08
Notes: ❌
Source: Ender Dragon
Potency: I
Duration: 0:15 (Dragon's Breath), 0:06 (Fireball Explosions)
Notes: Fireballs apply Voided only on Hard difficulty
Jinx
Temporarily reduces mob's armor and armor toughness by 25% * level
. Also reduces Luck by level
Source: Crest of The End
Potency: I
Duration: 0:08 (when blocking an Axe attack)
Notes: ❌
Source: Book of Jinx
Potency: I
Duration: 0:12
Notes: ❌
Prismatic Inferno
Deals 1.5 fire damage every second plus double damage to undead mobs. Stacks with regular fire.
Source: Prismatic Punch
Duration: 0:03 (without Multishot), 0:05 (with Multishot)
Notes: ❌
Source: Prismember
Duration: 0:03
Notes: +1 second per level of Fire Aspect
Frostburn
Deals 1 damage every second, which is doubled against mobs vulnerable to frost. Doesn't get mitigated with Fire Resistance or armor.
Source: Frigid Harvester
Duration: 0:03
Notes: Only if the Frostburn ability has been unlocked
Source: Nature's Wrath
Duration: 0:02
Notes:
66% chance to apply
+0.35s duration per Spirit Upgrade
Source: Blue End City Shulker
Duration: 0:04
Notes: ❌
Creative Shock (Unobtainable)
Prevents placing and destroying blocks in Survival mode.
Source: End City Protective Crystal
Duration: inf (while active)
Notes: Effect goes away after 5 seconds if not near any Crystal
Post-Empress
Pre-Solar
Pre-Giants
Pre-Punky
Pre- Space Event Horizon
Pre-Asgard
Pre-Thunderlord
True End
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