Trinkets
Accessories that is equipped by holding the item/trinket
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Advanced
Muspelheim
Pre-Dragon
Post-Dragon
Ender Insignia
The Ender Insignia is a post-Dragon trinket that enhances health regeneration while sneaking. Its effectiveness increases gradually, but taking damage or standing up resets the boost
Tooltip: Increases life regeneration while sneaking. Bonus starts weak and slowly increases. Standing up or being hurt resets it. "The Dragon's Power is within your hands."
Obtaining
Drop Chance: 66% chance to drop from the Ender Dragon.
Additional Drops: Always drops with either a Tamaris or a Crest of The End.
Usage
Regeneration: While sneaking, holding the Ender Insignia in any hand applies Regeneration I. The effect’s potency increases by 1 level every 2 seconds, up to Regeneration IV.
Reset Conditions: Standing up or taking damage resets the regeneration effect and introduces a half-second cooldown before the Insignia starts working again.
Movement Speed: While sneaking, movement speed is reduced by 66%, making you very slow.
Regeneration Bonuses
Regeneration I: 100 ticks per heart, regenerates 0.4 hearts per second.
Regeneration II: 50 ticks per heart, regenerates 0.4 hearts per second.
Regeneration III: 24 ticks per heart, regenerates 1.67 hearts per second.
Regeneration IV: 12 ticks per heart, regenerates 3.33 hearts per second.
Regeneration V: 6 ticks per heart, regenerates 6.67 hearts per second.
Tips
Swift Sneak Enchantment: Combining with Swift Sneak enchantment can provide better mobility while retaining the regeneration bonus.
Health Regeneration: Quickly switch to holding the Ender Insignia when you need to rapidly regenerate health.The Ender Insignia is a post-Dragon trinket that enhances health regeneration while sneaking. Its effectiveness increases gradually, but taking damage or standing up resets the boost.
The Ender Insignia is a post-Dragon trinket that enhances health regeneration while sneaking. Its effectiveness increases gradually, but taking damage or standing up resets the boost.
The Ender Insignia is a post-Dragon trinket that enhances health regeneration while sneaking. Its effectiveness increases gradually, but taking damage or standing up resets the boost
Dragon's Eye
Tooltip: Pacifies most end mobs and provides immunity to various debuffs. These effects work only when held.
Durability: :wow:
Obtaining
Drop Chance: The Dragon's Eye has a chance to be dropped by the Ender Dragon.
Usage
Pacification: When held, Endermen and Phantoms become fully passive. They will not attack, even if provoked.
Debuff Immunity: Grants immunity to slowness, weakness, nausea, darkness, blindness, mining fatigue, and hunger.
Tips
Phantom Control: Useful for making Phantoms non-aggressive, improving gameplay in areas where Phantoms are a nuisance.
Mining Fatigue: Convenient for ocean monuments or any area where mining fatigue is a problem, allowing easier access and exploration.
Living Flesh
Tooltip: Increases life regeneration and movement speed when hurt. Slightly weakens you while held.
Other Effects:
-10% Damage
-6% Attack Speed
-6% Movement Speed (while held)
Obtaining
Drop Chance: Living Flesh has a 2.5% chance to drop from Zombified Piglins in the Flesh Tundra biome. The Looting enchantment increases the drop rate by 0.7% per level, up to a total of 4.6%.
Usage
Base Stat Reductions: Holding Living Flesh decreases damage dealt, attack speed, and movement speed by 10%, 6%, and 6%, respectively.
Bonus Effects: When hurt while holding Living Flesh, the player gains Speed II and Regeneration II for the next 4 seconds. The Regeneration effect heals a total of 8 hearts (160 HP).
Tips
Activation: Debuffs, starvation, suffocation, or magic will not trigger the movement speed and healing effects.
Utility: The 4 seconds of Speed II can be useful for escaping dangerous situations, while Regeneration helps in recovering from minor injuries
Duskberry
Tooltip: Empowers your speed, sight, and strength while held. Consuming or planting might have dire consequences.
Obtaining
Location: Duskberries can be found in Ships within End Cities, but only if they generate in The Hallow. They appear in non-treasure Chests with a 57.14% chance.
Usage
Held Effects: While holding a Duskberry in either hand, players receive:
+12% Damage
+10% Movement Speed
+4% Attack Speed
Permanent Night Vision
Eating Effects: Consuming a Duskberry inflicts the following debuffs for 36 seconds each:
Darkness
Slowness
Mining Fatigue
Weakness
Nausea
Planted Duskberry: When planted, any entity passing through the bush will receive the same debuffs as if it were eaten. Planted Duskberries will not yield fruit but breaking the bush will drop one Duskberry.
Feeding to Foxes: If fed to Foxes, Duskberries will poison them, reducing their health to ½ heart (1 HP), but they will not be cursed.
Tips
Advancement: Duskberries are useful for obtaining the "How Did We Get Here?" advancement due to the range of debuffs they provide.
Blindness Note: Planted Duskberries inflict Blindness instead of Darkness due to a bug affecting Darkness effects in Area Effect Clouds.
Yield: Planted Duskberries do not produce additional berries, but breaking the bush yields one Duskberry.
Alternative Locations: Duskberries can also be found in Hallowed Crates, which may be easier than finding an End City in The Hallow.
Versatility: Duskberries offer significant advantages for both combat (with increased damage) and exploration (due to the speed bonus and Night Vision). They are particularly useful for caving.
Starstruck Carcanet
Starstruck Carcanet is a utility trinket which causes 3 stars to fall nearby when hurt. Stars explode upon contact with ground and deal damage in an area of effect.
Tooltip: Stars fall when hurt, which ignore half of enemy defense.
Damage: 4
Obtaining
Drop Chance: Starstruck Carcanet has a 33% chance to be dropped by the Empress of Light, but only if she is defeated in The End or in the Overworld during nighttime.
Usage
Effects: When the player takes damage, 3 stars are summoned and fall to random locations around the player. Upon touching the ground, these stars explode, dealing 4 HP damage with 50% armor penetration to all nearby mobs.
Armor Penetration: Stars ignore 50% of the enemy's armor defense, meaning they deal significant damage even against heavily armored foes.
Damage Frames: Stars ignore immunity frames, so all 3 stars can deal damage to the same enemy if they hit it.
Collision: Stars will spawn on any type of damage and can pass through solid blocks until they reach a non-solid block, making them effective in caves and other obstructed areas.
Tips
Damage Threshold: There is no minimum damage threshold required for the stars to spawn, so they will activate from any amount of damage taken.
Synergy with Shulker Armor: Starstruck Carcanet pairs well with Shulker Armor, which provides tankiness and damage resistance, allowing the stars to be effectively used even when taking multiple hits.
Soaring Insignia
Tooltip: Grants infinite flight with fairly limited agility. Sneak and look up/down to adjust height.
Obtaining
Drop Chance: Empress of Light has a 20% chance to drop the Soaring Insignia when killed during the night or in The End.
Guaranteed Drop: Soaring Insignia is guaranteed to drop if the Empress of Light is killed in the Overworld during the day.
Usage
Activation: While holding the Soaring Insignia in any hand, the player gains the ability to fly. To start flying, sneak and look slightly upwards.
Flight Controls:
Ascending/Descending: Sneak and look up to ascend slowly or look down to descend.
Hovering: Releasing the sneak button will make the player hover at the current height.
Flight Interruption: Flight stops immediately upon contact with the ground, any liquid, or when swapping items.
Tips
Horizontal Flight Speed: The maximum horizontal flight speed is the same as the player's base running speed and cannot be increased
Post-Empress
Pre-Solar
Pre-Giants
Pre-Punky
Pre- Space Event Horizon
Pre-Asgard
Pre-Thunderlord
True End
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