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On this page
  • Resources
  • Biomes
  • Structures
  • Monster Spawns
  • Boss Spawns
  • Introduced Mechanics

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  1. DIMENSIONS

The End: Stellarity

The realm of the dead (also referred to as The End) is a gloomy and eerie dimension filled with old evolved undead creatures and ancient secrets.

Resources

Iridium Ore

Mine Requirement: Netherite Pickaxe or higher

Drops: Iridium Shard

Main Crafts: Iridium Crystal

Rarity: Epic

Uranium Ore

Mine Requirement: Netherite Tier Pickaxe/Drill or higher

Drops: Uranium Debris

Main Crafts: Uranium

Rarity: Epic


Biomes

The Hallow

This biome is a magical, colorful area where the water has transmutative properties, allowing you to change items into different forms, sometimes even reversing the process. It’s a vibrant, mystical place with a significant gameplay impact.

Rarity: Rare

Ender Wastes

These biomes maintain the barren, desolate feel of the vanilla End, providing a stark contrast to some of the more vibrant areas introduced by the mod. They offer a more challenging and harsh environment.

Rarity: Common

Dragon's Den

This is a complete overhaul of the main island where the Ender Dragon fight takes place. The Dragon's Den is more visually interesting and complex than the vanilla End island, though its primary purpose remains as an arena for the Ender Dragon battle.

Rarity: Uncommon

Frosted Hills

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Rarity: Uncommon

Amethyst Forest

A magical biome filled with vivid colors and a wide block palette, all using blocks found in the base game. The Amethyst Forest is a bright, enchanting area, offering a mystical experience within the End.

Rarity: Uncommon

Prismarine Forest

This biome is unique in its design and material palette, including Prismarine blocks, which are normally associated with ocean monuments. It adds a fresh and aquatic-like aesthetic to the End.

Rarity: Uncommon

Ashfall Deltas

A barren, volcanic-like biome that stands in stark contrast to the more lively and colorful areas in the mod. It represents the harsher, more unforgiving side of the End.

Rarity: Uncommon


Structures

Stronghold

These are large fortresses built by Illagers around the End Portals. They are heavily guarded and designed to fend off anyone attempting to access Helheim. This biome significantly enhances the challenge of reaching Helheim, turning the journey into a more formidable task.

Rarity: Uncommon

Altar of the Accursed

The Altar of the Accursed is a dark, foreboding structure used for performing rituals involving dark magic. These rituals can include unbinding enchantments, transferring them to unenchanted books, or crafting cursed items with unique properties. The altar is a focal point for players looking to delve into the darker aspects of magic within the Helheim dimension, offering powerful but risky benefits. The rituals performed here often come at a cost, whether in materials or in-game consequences, making the altar a tool for those willing to pay the price for power.

Rarity: Common

End Cities

Found within the Ender Wastes, End Cities have been entirely reworked, adding new challenges and valuable loot. Players are unable to place or break blocks within the End City until all Protective Crystals atop the towers are destroyed. Additionally, Shulkers have been upgraded with different colored variants, each offering unique challenges. There is an elytra located in the ship here.

Rarity: Uncommon

End Dungeons

End Dungeons are treacherous underground structures filled with traps, powerful mobs, and rare loot. These dungeons add an extra layer of challenge to the Helheim dimension, requiring players to navigate through dangerous corridors and rooms while facing off against enhanced enemies. The loot found in these dungeons is often valuable.

Rarity: Uncommon

End Village

These villages are peaceful settlements found within the End dimension, inhabited by a mysterious race of beings who have adapted to the harsh environment of the End. The villages are well-defended and offer various services and trades to players, similar to Villagers in Midgard. They provide a rare oasis of safety within the otherwise dangerous and desolate End.

Rarity: Rare

The Chapel of Light

Rarity: Rare

Altar of the Sacred

The Altar of the Sacred generates directly in the middle of the Chapel of Light. It can be mined with a diamond pickaxe or stronger. Altar of the Sacred is an altar that can be moved anywhere, is used to summon Empress of Light, and to trade in materials for effects.

Rarity: Rare


Monster Spawns

Enderman

Rarity: Common

Harbringer

Spawns throughout the whole dimension of Helheim and is an evolved variant of the Enderman.

Rarity: Uncommon

Daedalus

Spawns throughout the whole dimension of Helheim and is an ancient knight creature.

Rarity: Uncommon

Light Bender

Spawns throughout the whole dimension of Helheim and is a formidable magical ancient creature.

Rarity: Rare

Pixies

Pixies are small, magical creatures that can be found in certain enchanted biomes, like The Hallow. They are typically non-hostile but can have various interactions with the player, such as providing buffs or guiding them to hidden treasures.

Rarity: Rare

Gloops

Gloops are slime-like creatures that exist in Helheim. They can be challenging to fight due to their tendency to split into smaller versions when damaged, similar to Slimes in Midgard. However, Gloops have unique properties and drops.

Rarity: Rare

Buffed Shulkers

Shulkers in Stellarity have received significant upgrades. There are different variants of Shulkers, each with distinct abilities and appearances, making the challenge of exploring End Cities and other structures even greater.

Rarity: Rare

Wraiths

These spectral beings are found in dark, ominous biomes like the Shadowgrove. Wraiths are hostile mobs that can pass through walls and deal substantial damage, making them formidable opponents. They often guard valuable treasures or rare resources.

Rarity: Rare


Boss Spawns

Ender Dragon (Boss)

Empress of Light (Boss)


Introduced Mechanics

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.

Found within The Hallow, this area allows players to summon the Empress of Light, a new boss that offers a challenging, bullet-hell style fight. This encounter becomes even more difficult if fought in daylight in or .

.

Can be summoned in the .

The Empress of Light is a powerful boss that can be summoned in biome. This boss fight is reminiscent of a bullet-hell game, with the Empress using a variety of light-based attacks. The battle is significantly harder during daylight in , making it a challenging encounter for even seasoned players.

Can be summoned in the .

Void Fishing
Consecration

Consecration is a mechanic that allows you to change items into different ones, by dropping them into Shimmer, or the water in The Hallowed.

  • Poisonous Potato -> Cleansing Potato

  • Rabbit Stew -> Endurance Stew

  • Beetroot -> Rageroot

  • Sweet Berries -> Fury Berries

  • Chorus Fruit -> Energizing Fruit

  • Enchanted Golden Apple -> Miracle Fruit

    • Learn more about these Here

Conversions

Transumations usually work both ways, or loop at some point

  • Any Leaves -> Cherry Leaves

  • Any Log/Stripped Log/Wood/Stripped Wood -> Cherry equivalent

  • Wither Rose -> Poppy

  • Dead Bush -> Pink Petals

  • Turtle Egg -> Scute

  • Apple -> Chorus Fruit (needs to be thrown in again to turn it into Chaos Fruit)

  • Ink Sac <-> Glow Ink Sac

  • Brick <-> Nether Brick

  • Lapis Lazuli -> Quartz

  • Quartz -> Redstone

  • Redstone -> Lapis Lazuli

  • Slime Block <-> Honey Block

  • Torch <-> Soul Torch

  • Lantern <-> Soul Lantern

  • Campfire <-> Soul Campfire

  • Glowstone <-> Shroomlight

  • Iron Block -> Hallowed Ingot (1 : 2 conversion ratio)

  • Iron Armor -> Chainmal Armor

  • Music Disc 5 -> Music Disc Relic

  • Coal <-> Charcoal

  • Calibrated Sculk Sensor -> Sculk Sensor

  • Azalea <-> Flowering Azalea

  • Sand <-> Red Sand (also applies to Sandstone and its variants)

  • Obsidian <-> Crying Obsidian

  • Music Disc 13 <-> Music Disc Cat

  • Clock <-> Compass

  • Magma Cream <-> Blaze Powder

  • Nether Gold Ore <-> Gilded Blackstone

  • Chorus Flower -> Spore Blossom

  • Pumpkin <-> Melon

Note that all conversions (unless stated) follow a 1 : 1 conversion ratio, meaning the number of outcome items is the same as number of input items.

Tips

  • Remember that this exists.

Golden Carrot ->

Read more about the recipes and how it is used here
Midgard (Overworld)
Vanaheim (The Grove)
Read more about the recipes and how it is used here
Permanent buffs
Dragon's Den
Midgard (Overworld)
The Hallow
Altar of the Sacred
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Lucky Carrot