Spellbooks
Pre-Advanced
Advanced
Muspelheim
Pre-Dragon
Post-Dragon
Book of Conveyance
Tooltip: Casts a slow spark that teleports you to the first block it hits. Tilt your head around to guide it.
Cooldown: 16 seconds
Obtaining
Drop Chance:
15% chance to be dropped by Evokers in Strongholds.
Chance is boosted by 3% per Looting level, up to a maximum of 21%.
Due to random drop pool (including Book of Light and Updraft), the effective chance is about ⅓ of this.
Alternative Source:
Librarians in End Villages can convert any Enchanted Book into a Book of Conveyance for 64 Emeralds.
Usage
Activation:
Right-click to cast a slow-moving spark that teleports the user to the first block it hits.
The spark lasts for 3 seconds and can be guided by tilting the player's head.
Cooldown:
The spell has a cooldown of 16 seconds before it can be used again.
Tips
Guidance: Tilt your head to navigate the spark to your desired location.
Preparation: Consider using this item for exploration or escaping tricky situations due to its teleportation ability.
Trivia
Fun Fact: The spark’s slow movement allows for precise teleportation but requires some skill to guide effectively.
Book of Updraft
Tooltip: Right-click to push yourself upwards with a light gust of wind, giving you the ability to glide freely for a short time.
Cooldown: 16 seconds
Obtaining
Drop Chance:
15% chance to be dropped by Evokers in Strongholds.
Chance is boosted by 3% per Looting level, up to a maximum of 21%.
Due to the random drop pool (including Book of Conveyance and Book of Light), the effective chance is about ⅓ of this.
Alternative Source:
Librarians in End Villages can convert any Enchanted Book into a Book of Updraft for 64 Emeralds.
Usage
Activation:
Right-click to receive a vertical boost of approximately 22.5 blocks.
After the boost, you gain the ability to glide for 7 seconds.
Once the glide expires, Slow Falling is applied until you land.
Glide Cancellation:
The glide can be cancelled early by sneaking.
Cooldown:
The spell has a cooldown of 16 seconds, starting after landing.
Tips
Elytra Synergy:
When used with an Elytra, the boost is about 50% stronger, making it useful for regaining height.
The boost will close the Elytra, but it can be reopened immediately after.
Combination:
Combining the Book of Updraft with the Book of Conveyance creates an excellent mobility setup.
Levitation Bug:
Due to a bug with Levitation, being damaged during the 7-second glide may result in additional upward movement.
Trivia
Fun Fact: The Book of Updraft is particularly useful for vertical mobility and can enhance flying or gliding maneuvers.
Book of Light
Tooltip: Right-click to summon a friendly aura which grants healing and damage reduction to all nearby players inside.
Cooldown: 48 seconds (actual cooldown is 31 seconds)
Obtaining
Drop Chance:
15% chance to be dropped by Evokers in Strongholds.
The chance is increased by 3% per Looting level, up to a maximum of 21%.
Due to the random drop pool (including Book of Conveyance and Book of Updraft), the effective chance is about ⅓ of this.
Alternative Source:
Librarians in End Villages can convert any Enchanted Book into a Book of Light for 64 Emeralds.
Usage
Activation:
Right-click to create a healing aura with a radius of 5.5 blocks around the user.
Players within the aura receive Regeneration II and Resistance I.
The aura also cures Weakness and Slowness debuffs.
Duration:
The aura lasts for 17 seconds.
Cooldown:
There is a 48-second cooldown between activating different auras, but it effectively starts right when the aura is created, resulting in a practical cooldown of 31 seconds.
Tips
Multiplayer Utility:
The Book of Light is exceptionally useful in multiplayer scenarios, as it can affect multiple players simultaneously with its healing and protection effects.
Trivia
Although the tooltip states a 48-second cooldown, the actual cooldown is 31 seconds due to the cooldown timer starting immediately upon aura creation.
Nature's Wrath
Tooltip: Hold it while exploring to imbue it with a biome's magic, permanently unlocking or upgrading its abilities. Sneak and use to summon a pack of Spirit Wolves.
Cooldown:
Nature’s Spirit: 1 - 1.2 seconds
Spirit Wolves: 20 seconds
Obtaining
Current Status:
Unobtainable: Due to issues with end trading.
Intended Method: Librarians in End Villages can turn any Enchanted Book into Nature’s Wrath for 12 Oak Saplings, though only half of them sell the Spellbook.
Usage
Nature’s Spirits
Activation: Right-click to shoot a slow-moving Nature’s Spirit that homes in on nearby enemies.
Damage: 4 HP base damage, with variations depending on Spirit type.
Duration: Spirits last for 1.5 seconds before disappearing.
Upgrades: Visit specific biomes to enhance the Nature’s Wrath with biome-specific powers.
Spirit Types and Upgrades:
Normal:
Color: Light Blue
Damage: 4 HP
Armor Penetration: 20%
Notes: Damage increases with Spirit Upgrades.
Forest:
Color: Dark Green
Biomes: Any forest biome
Damage: 5 HP х ₂.₅
Effects: Grants Absorption for 8 seconds.
Notes: Absorption duration increases with Spirit Upgrades.
Fire:
Color: Orange
Biomes: Any Nether biome
Damage: 6 HP х ₃
Effects: Sets target on fire.
Notes: Fire duration extends with Spirit Upgrades.
Jungle:
Color: Light Green
Biomes: Jungle, Bamboo Jungle
Damage: 6❤ х ₃
Effects: Inflicts Poison.
Notes: Poison potency and duration vary with upgrades.
Ocean:
Color: Pink
Biomes: Any ocean biome
Damage: 5 HP х ₂.₅
Effects: Grants Regeneration.
Notes: Regeneration potency increases with upgrades.
Mountain:
Color: Yellow
Biomes: Any mountain biome
Damage: 7 HP х ₃.₅
Effects: Grants Resistance on hit.
Notes: Increased movement speed with upgrades.
Snow:
Color: White
Biomes: Any snowy biome
Damage: 5 HP х ₂.₅
Effects: Inflicts Slowness and may cause Frostburn.
Notes: Fire duration extends with upgrades.
Swamp:
Color: Brown
Biomes: Swamp, Mangrove Swamp
Damage: 6 HP х ₃
Effects: Inflicts high knockback.
Notes: Not effective in PvP.
Sculk:
Color: Black
Biomes: Deep Dark, Sculk Growth
Damage: 11 HP х ₅.₅
Effects: High splash damage.
Notes: Slower movement speed.
Hallowed:
Color: Blue
Biomes: The Hallow
Damage: 7 HP х ₃.₅
Effects: Deals extra damage to undead mobs and creates a small explosion.
Notes: Faster movement speed.
Special Chances:
Ocean Spirits are 4x more likely underwater.
Mountain Spirits are 3x more likely with nearby mobs.
Hallowed Spirits are 2x more likely with undead mobs.
Sculk Spirits are 2x more likely with many nearby mobs.
Cooldown Reduction: Spirit Upgrades reduce the cooldown by 0.05 seconds every 2 upgrades.
Spirit Wolves
Activation: Sneak and right-click to summon a pack of Spirit Wolves.
Duration: Wolves despawn after 24 seconds.
Stats and Summoning:
Default: 2 wolves.
3rd wolf at 3 upgrades, 4th at 6 upgrades, and 5th at 9 upgrades.
Wolf Stats by Upgrades:
< 2 Upgrades: 20 HP, 4 damage, 4% speed increase.
2 - 3 Upgrades: 20 HP, 4 damage, 10% speed increase, additional armor and knockback resistance.
4 - 6 Upgrades: 20 HP, 5 damage, 16% speed increase, better armor and knockback resistance.
7 - 8 Upgrades: 20 HP, 5 damage, 22% speed increase, enhanced armor and knockback resistance.
9 Upgrades: 20 HP, 6 damage, 28% speed increase, maximum armor and knockback resistance.
Cooldown: 20 seconds before the next pack can be summoned.
Tips
Ranged Weapon: The book is a powerful ranged weapon with unlimited ammo and a variety of effects.
Biome Synergy: Explore different biomes to unlock or upgrade various Nature’s Spirits, tailoring the book’s abilities to your needs.
Trivia
Unique Abilities: It is the only spellbook with two distinct abilities.
Cooldown Detail: The book does not mention its cooldown in the description, but it effectively has a 31-second cooldown due to the way timers are handled.
Tome of Jinx
Tooltip: Shoots a growing cloud which temporarily reduces defense of anything caught in it.
Cooldown: 10 seconds
Obtaining
Locations:
Found in End City treasure chests.
Can also be discovered in End Dungeons.
Usage
Activation: Right-click to cast the spell.
Effect: Spawns a slow-moving pink cloud that expands in size as it travels. The cloud remains active for 2 seconds.
Effect on Entities: Enemies within the cloud are affected by the Jinx effect for 10 seconds, which reduces their defense by 25%.
Tips
Support Role: Highly effective in both PvP and PvE scenarios, especially against opponents with high defense.
Strategic Use: Use the Tome of Jinx to weaken tough enemies or players before engaging in direct combat, making them more vulnerable to attacks.
Timing: Pay attention to the cloud's movement and position to maximize its impact on high-defense targets
Tome of Return
Tooltip: Teleports you to your spawnpoint.
Cooldown: 3 minutes
Obtaining
Locations:
Found in End City treasure chests.
Can also be located in End Dungeons.
Usage
Activation: Hold right-click and stand still for about 10 seconds.
Effect: Teleports you to your spawn point.
Tips
Strategic Use: Ideal for returning to a safe spot if you’re in a dangerous or unfamiliar area, but be mindful of the long charge-up time.
Avoid Cheese: Not suitable for quickly escaping from immediate threats or tricky situations due to the required setup time and cooldown.
Trivia
Cooldown Consideration: The 3-minute cooldown makes it less practical for quick escapes but valuable for planned returns to a safe location.
Post-Empress
Pre-Solar
Pre-Giants
Pre-Punky
Pre- Space Event Horizon
Pre-Asgard
Pre-Thunderlord
True End
s
Last updated
Was this helpful?