> For the complete documentation index, see [llms.txt](https://wiki.coldmc.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.coldmc.com/items/equipment/spellbooks.md).

# Spellbooks

## Pre-Advanced

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## Advanced

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## Muspelheim

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## Pre-Dragon

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## Post-Dragon

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<summary><img src="/files/3sd1XXKnkMdxlfn3VBgd" alt="" data-size="line"> Book of Conveyance</summary>

**Tooltip:** Casts a slow spark that teleports you to the first block it hits. Tilt your head around to guide it.

**Cooldown:** 16 seconds

#### Obtaining

* **Drop Chance:**
  * 15% chance to be dropped by Evokers in Strongholds.
  * Chance is boosted by 3% per Looting level, up to a maximum of 21%.
  * Due to random drop pool (including Book of Light and Updraft), the effective chance is about ⅓ of this.
* **Alternative Source:**
  * Librarians in End Villages can convert any Enchanted Book into a Book of Conveyance for 64 Emeralds.

#### Usage

* **Activation:**
  * Right-click to cast a slow-moving spark that teleports the user to the first block it hits.
  * The spark lasts for 3 seconds and can be guided by tilting the player's head.
* **Cooldown:**
  * The spell has a cooldown of 16 seconds before it can be used again.

#### Tips

* **Guidance:** Tilt your head to navigate the spark to your desired location.
* **Preparation:** Consider using this item for exploration or escaping tricky situations due to its teleportation ability.

#### Trivia

* **Fun Fact:** The spark’s slow movement allows for precise teleportation but requires some skill to guide effectively.

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<summary><img src="/files/Zgcam71OeKQXtPNe12bG" alt="" data-size="line"> Book of Updraft</summary>

**Tooltip:** Right-click to push yourself upwards with a light gust of wind, giving you the ability to glide freely for a short time.

**Cooldown:** 16 seconds

#### Obtaining

* **Drop Chance:**
  * 15% chance to be dropped by Evokers in Strongholds.
  * Chance is boosted by 3% per Looting level, up to a maximum of 21%.
  * Due to the random drop pool (including Book of Conveyance and Book of Light), the effective chance is about ⅓ of this.
* **Alternative Source:**
  * Librarians in End Villages can convert any Enchanted Book into a Book of Updraft for 64 Emeralds.

#### Usage

* **Activation:**
  * Right-click to receive a vertical boost of approximately 22.5 blocks.
  * After the boost, you gain the ability to glide for 7 seconds.
  * Once the glide expires, Slow Falling is applied until you land.
* **Glide Cancellation:**
  * The glide can be cancelled early by sneaking.
* **Cooldown:**
  * The spell has a cooldown of 16 seconds, starting after landing.

#### Tips

* **Elytra Synergy:**
  * When used with an Elytra, the boost is about 50% stronger, making it useful for regaining height.
  * The boost will close the Elytra, but it can be reopened immediately after.
* **Combination:**
  * Combining the Book of Updraft with the Book of Conveyance creates an excellent mobility setup.
* **Levitation Bug:**
  * Due to a bug with Levitation, being damaged during the 7-second glide may result in additional upward movement.

#### Trivia

* **Fun Fact:** The Book of Updraft is particularly useful for vertical mobility and can enhance flying or gliding maneuvers.

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<summary><img src="/files/Rybqqbc6doGYymwrjHBj" alt="" data-size="line"> Book of Light</summary>

**Tooltip:** Right-click to summon a friendly aura which grants healing and damage reduction to all nearby players inside.

**Cooldown:** 48 seconds (actual cooldown is 31 seconds)

#### Obtaining

* **Drop Chance:**
  * 15% chance to be dropped by Evokers in Strongholds.
  * The chance is increased by 3% per Looting level, up to a maximum of 21%.
  * Due to the random drop pool (including Book of Conveyance and Book of Updraft), the effective chance is about ⅓ of this.
* **Alternative Source:**
  * Librarians in End Villages can convert any Enchanted Book into a Book of Light for 64 Emeralds.

#### Usage

* **Activation:**
  * Right-click to create a healing aura with a radius of 5.5 blocks around the user.
  * Players within the aura receive Regeneration II and Resistance I.
  * The aura also cures Weakness and Slowness debuffs.
* **Duration:**
  * The aura lasts for 17 seconds.
* **Cooldown:**
  * There is a 48-second cooldown between activating different auras, but it effectively starts right when the aura is created, resulting in a practical cooldown of 31 seconds.

#### Tips

* **Multiplayer Utility:**
  * The Book of Light is exceptionally useful in multiplayer scenarios, as it can affect multiple players simultaneously with its healing and protection effects.

#### Trivia

* Although the tooltip states a 48-second cooldown, the actual cooldown is 31 seconds due to the cooldown timer starting immediately upon aura creation.

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<summary><img src="/files/fTisNITGfcq1MxxufNYk" alt="" data-size="line"> Nature's Wrath</summary>

**Tooltip:** Hold it while exploring to imbue it with a biome's magic, permanently unlocking or upgrading its abilities. Sneak and use to summon a pack of Spirit Wolves.

**Cooldown:**

* Nature’s Spirit: 1 - 1.2 seconds
* Spirit Wolves: 20 seconds

#### Obtaining

* **Current Status:**
  * **Unobtainable:** Due to issues with end trading.
  * **Intended Method:** Librarians in End Villages can turn any Enchanted Book into Nature’s Wrath for 12 Oak Saplings, though only half of them sell the Spellbook.

#### Usage

**Nature’s Spirits**

* **Activation:** Right-click to shoot a slow-moving Nature’s Spirit that homes in on nearby enemies.
* **Damage:** 4 HP base damage, with variations depending on Spirit type.
* **Duration:** Spirits last for 1.5 seconds before disappearing.
* **Upgrades:** Visit specific biomes to enhance the Nature’s Wrath with biome-specific powers.

**Spirit Types and Upgrades:**

* **Normal:**
  * Color: Light Blue
  * Damage: 4 HP
  * Armor Penetration: 20%
  * Notes: Damage increases with Spirit Upgrades.
* **Forest:**
  * Color: Dark Green
  * Biomes: Any forest biome
  * Damage: 5 HP х ₂.₅
  * Effects: Grants Absorption for 8 seconds.
  * Notes: Absorption duration increases with Spirit Upgrades.
* **Fire:**
  * Color: Orange
  * Biomes: Any Nether biome
  * Damage: 6 HP х ₃
  * Effects: Sets target on fire.
  * Notes: Fire duration extends with Spirit Upgrades.
* **Jungle:**
  * Color: Light Green
  * Biomes: Jungle, Bamboo Jungle
  * Damage: 6❤ х ₃
  * Effects: Inflicts Poison.
  * Notes: Poison potency and duration vary with upgrades.
* **Ocean:**
  * Color: Pink
  * Biomes: Any ocean biome
  * Damage: 5 HP х ₂.₅
  * Effects: Grants Regeneration.
  * Notes: Regeneration potency increases with upgrades.
* **Mountain:**
  * Color: Yellow
  * Biomes: Any mountain biome
  * Damage: 7 HP х ₃.₅
  * Effects: Grants Resistance on hit.
  * Notes: Increased movement speed with upgrades.
* **Snow:**
  * Color: White
  * Biomes: Any snowy biome
  * Damage: 5 HP х ₂.₅
  * Effects: Inflicts Slowness and may cause Frostburn.
  * Notes: Fire duration extends with upgrades.
* **Swamp:**
  * Color: Brown
  * Biomes: Swamp, Mangrove Swamp
  * Damage: 6 HP х ₃
  * Effects: Inflicts high knockback.
  * Notes: Not effective in PvP.
* **Sculk:**
  * Color: Black
  * Biomes: Deep Dark, Sculk Growth
  * Damage: 11 HP х ₅.₅
  * Effects: High splash damage.
  * Notes: Slower movement speed.
* **Hallowed:**
  * Color: Blue
  * Biomes: The Hallow
  * Damage: 7 HP х ₃.₅
  * Effects: Deals extra damage to undead mobs and creates a small explosion.
  * Notes: Faster movement speed.
* **Special Chances:**
  * Ocean Spirits are 4x more likely underwater.
  * Mountain Spirits are 3x more likely with nearby mobs.
  * Hallowed Spirits are 2x more likely with undead mobs.
  * Sculk Spirits are 2x more likely with many nearby mobs.
* **Cooldown Reduction:** Spirit Upgrades reduce the cooldown by 0.05 seconds every 2 upgrades.

**Spirit Wolves**

* **Activation:** Sneak and right-click to summon a pack of Spirit Wolves.
* **Duration:** Wolves despawn after 24 seconds.
* **Stats and Summoning:**
  * Default: 2 wolves.
  * 3rd wolf at 3 upgrades, 4th at 6 upgrades, and 5th at 9 upgrades.

**Wolf Stats by Upgrades:**

* **< 2 Upgrades:** 20 HP, 4 damage, 4% speed increase.
* **2 - 3 Upgrades:** 20 HP, 4 damage, 10% speed increase, additional armor and knockback resistance.
* **4 - 6 Upgrades:** 20 HP, 5 damage, 16% speed increase, better armor and knockback resistance.
* **7 - 8 Upgrades:** 20 HP, 5 damage, 22% speed increase, enhanced armor and knockback resistance.
* **9 Upgrades:** 20 HP, 6 damage, 28% speed increase, maximum armor and knockback resistance.
* **Cooldown:** 20 seconds before the next pack can be summoned.

#### Tips

* **Ranged Weapon:** The book is a powerful ranged weapon with unlimited ammo and a variety of effects.
* **Biome Synergy:** Explore different biomes to unlock or upgrade various Nature’s Spirits, tailoring the book’s abilities to your needs.

#### Trivia

* **Unique Abilities:** It is the only spellbook with two distinct abilities.
* **Cooldown Detail:** The book does not mention its cooldown in the description, but it effectively has a 31-second cooldown due to the way timers are handled.

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<summary><img src="/files/n0pyX9cIbVtUhT94othU" alt="" data-size="line"> Tome of Jinx</summary>

**Tooltip:** Shoots a growing cloud which temporarily reduces defense of anything caught in it.

**Cooldown:** 10 seconds

#### Obtaining

* **Locations:**
  * Found in End City treasure chests.
  * Can also be discovered in End Dungeons.

#### Usage

* **Activation:** Right-click to cast the spell.
* **Effect:** Spawns a slow-moving pink cloud that expands in size as it travels. The cloud remains active for 2 seconds.
* **Effect on Entities:** Enemies within the cloud are affected by the Jinx effect for 10 seconds, which reduces their defense by 25%.

#### Tips

* **Support Role:** Highly effective in both PvP and PvE scenarios, especially against opponents with high defense.
* **Strategic Use:** Use the Tome of Jinx to weaken tough enemies or players before engaging in direct combat, making them more vulnerable to attacks.
* **Timing:** Pay attention to the cloud's movement and position to maximize its impact on high-defense targets

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<summary><img src="/files/xFZjku8sKYlGEaYNzBKv" alt="" data-size="line"> Tome of Return</summary>

**Tooltip:** Teleports you to your spawnpoint.

**Cooldown:** 3 minutes

#### Obtaining

* **Locations:**
  * Found in End City treasure chests.
  * Can also be located in End Dungeons.

#### Usage

* **Activation:** Hold right-click and stand still for about 10 seconds.
* **Effect:** Teleports you to your spawn point.

#### Tips

* **Strategic Use:** Ideal for returning to a safe spot if you’re in a dangerous or unfamiliar area, but be mindful of the long charge-up time.
* **Avoid Cheese:** Not suitable for quickly escaping from immediate threats or tricky situations due to the required setup time and cooldown.

#### Trivia

* **Cooldown Consideration:** The 3-minute cooldown makes it less practical for quick escapes but valuable for planned returns to a safe location.

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## Post-Empress

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## Pre-Solar

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## Pre-Giants

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## Pre-Punky

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## Pre- Space Event Horizon

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## Pre-Asgard

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## Pre-Thunderlord

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## True End

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