> For the complete documentation index, see [llms.txt](https://wiki.coldmc.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.coldmc.com/systems/classes-lv30.md).

# Classes

{% hint style="info" %}
Everyone starts **Classless**. At **Adventure level 3** you choose one of three classes. At **class level 5** each splits into three subclasses, and each subclass evolves through its own skill tree.
{% endhint %}

## Classless

You have not committed to anything yet. Level Adventure to 3 and the paths open.

## Base Classes

| Class             | Subclasses              |                                                                                                                                                                                    |
| ----------------- | ----------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Duelist**       | Fighter, Archer, Guard  | *You picked up a blade and learned to keep hold of it.*                                                                                                                            |
| **Magic Student** | Mage, Wizard, Priest    | *You can read the words. Casting them is the part still ahead of you.*                                                                                                             |
| **Wildling**      | Strider, Trapper, Tamer | *You survived out there once already, which is more than most manage.* Starts weaker than the other two but grows faster with every level, and meets Unique Bosses far more often. |

## Subclasses and Evolution Lines

<details>

<summary>Duelist</summary>

* **Fighter** — *Close, direct, and hard to put down.* Evolution lines: Bladedancer, Brawler
* **Archer** — *You would rather it happened from over there.* Evolution lines: Marksman, Assassin
* **Guard** — *You stand where the line would otherwise break.* Evolution lines: Juggernaut, Vanguard, Paladin

</details>

<details>

<summary>Magic Student</summary>

* **Mage** — *Raw power, spent freely.* Evolution lines: Magus, Arcanist
* **Wizard** — *Power spent carefully, and more often than anyone else can manage.* Evolution lines: BattleMage, Magistrate
* **Priest** — *What you keep standing matters more than what you put down.* Evolution lines: Cleric, Bard

</details>

<details>

<summary>Wildling</summary>

* **Strider** — *You are somewhere else before it lands.* Evolution lines: Survivalist, Reaper
* **Trapper** — *The ground was already against them before you arrived.* Evolution lines: Slayer
* **Tamer** — *You did not come alone.* Evolution lines: Necromancer

</details>

## Passive On-Hit Effects

Every class has passive on-hit effects that grow stronger as you level.

## Switching Classes

You get your first **class point** at Adventure level 3 and another every 10 levels. Spend one to switch class. Your progress in each class is kept.

## Skill Trees

Skill trees show connected, glowing paths and an icon for whether a node is **locked**, **available** or **taken**. Skill-tree points come from levelling up.
