Mastery
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Gaia's System adjusts mastery levels based on task completion, reflecting proficiency in each domain. Mastery are provided as a framework. Gaia's System will determine the precise unlock levels and the specific nuances of each spell based on the player's overall progress and the dynamic nature of the world.
Purpose: Melee combat effectiveness. Level Adjustment: Increased mastery upon combat and enemy defeat.
Hunter Class Evolution
Critical Striker: (Level 2, No Max) Increased critical hit chance. Base: 3%, +2% per level.
Novice Hunter: (Level 10, Max 5) Increased sword damage. Base: 2%, +1% per level.
Rager: (Level 5, No Max) Temporary damage boost. Base: 3%, +2% per level.
Hunting Berserker: (Level 15, No Max) Increased attack speed. Base: 5%, +5% per level.
Finisher: (Level 25, No Max) Finishing blow damage. Base: 2%, +1% per level.
Purpose: Ore and mineral extraction. Level Adjustment: Increased mastery upon ore and stone acquisition.
Miner Class Evolution
Lucky Miner: (Level 2, Max 50) Increased ore discovery chance. Base: 4%, +2% per level.
Novice Miner: (Level 13, No Max) Enhanced mining speed and efficiency. +10% per level.
Pick Master: (Level 3, Max 25) Improved pickaxe efficiency. Base: 2%, +1% per level.
Stamina: (Level 24, No Max) Increased mining endurance. Base: 1%, +1% per level.
Hardened Armor: (Level 4, No Max) Increased protection while mining. Base: 2%, +1% per level.
The icon ✨ stands for the player's star level. Read more about star levels .
Purpose: Damage mitigation and survivability. Level Adjustment: Increased mastery upon damage reception while shielded or armored.
Defense Master Class Evolution
Toughness Master: (Level 12, No Max) Increased damage resistance. Base: 1%, +1% per level.
Shield Master: (Level 23, Max 5) Reduced damage with shields. Base: 5%, +2% per level.
Resistance Master: (Level 4, No Max) Increased damage resistance. Base: 2%, +1% per level.
Fortitudist: (Level 13, No Max) Reduced knockback chance. Base: 5%, +5% per level.
Deflecter: (Level 34, No Max) Attack deflection ability. Base: 2%, +1% per level.
Purpose: Resource gathering from natural sources. Level Adjustment: Increased mastery upon logging and plant gathering.
Forager Class Evolution
Lumberjack: (Level 2, Max 50) Increased tree chopping efficiency. Base: 4%, +2% per level.
Novice Forager: (Level 13, No Max) Enhanced gathering speed and yield. +10% per level.
Axe Master: (Level 3, Max 25) Improved axe efficiency. Base: 2%, +1% per level.
Valorist: (Level 4, Max 25) Enhanced strength during foraging. Base: 4%, +2% per level.
Shredder: (Level 26, No Max) Increased wood gathering speed. Base: 3%, +3% per level.
Gaia can come up with new mastery or change how the system work if players use certain features that they can improve. Gaia responds to the hidden Rage Stat to determine abilities and mastery.
Purpose: Efficiency in crop cultivation and harvest. Level Adjustment: Increased mastery upon planting and harvesting crops.
Farmer Class Evolution
Bountiful Harvester: (Level 2, Max 24) Increased crop yield. Base: 8%, +4% per level.
Novice Farmer: (Level 13, No Max) Enhanced farming efficiency. +10% per level.
Scythe Master: (Level 24, No Max) Improved scythe efficiency. Base: 3%, +2% per level.
Geneticist: (Level 15, No Max) Enhanced crop quality. Base: 1%, +2% per level.
Triple Harvester: (Level 25, Max 24) Chance for triple crop harvest. Base: 8%, +4% per level.
Purpose: Aquatic resource acquisition. Level Adjustment: Increased mastery upon successful fishing.
Fisher Class Evolution
Lucky Catch: (Level 2, No Max) Increased better fish catch chance. Base: 4%, +2% per level.
Novice Fisher: (Level 13, No Max) Enhanced fishing skill and speed. +10% per level.
Treasure Hunter: (Level 3, No Max) Increased treasure catch chance. Base: 1%, +0.5% per level.
Grappler: (Level 25, No Max) Increased large catch reeling ability. Base: 50%, +100% per level.
Epic Catch: (Level 4, No Max) Chance for rare fish catch. Base: 0.3%, +0.25% per level.
Purpose: Ground resource extraction. Level Adjustment: Increased mastery upon collecting ground based resources.
Excavator Class Evolution
Metal Detector: (Level 2, No Max) Increased metal discovery. Base: 0.5%, +0.4% per level.
Novice Excavator: (Level 3, No Max) Enhanced excavation efficiency. +10% per level.
Spade Master: (Level 4, No Max) Improved shovel efficiency. Base: 3%, +2% per level.
Bigger Scoop: (Level 5, No Max) Increased dirt scooping. Base: 3%, +3% per level.
Lucky Spades: (Level 6, No Max) Increased rare item discovery. Base: 0.1%, +0.05% per level.
Purpose: Ranged projectile proficiency. Level Adjustment: Increased mastery upon successful ranged attacks.
Archer Class Evolution
Crit Chancer: (Level 12, No Max) Increased critical hit chance. Base: 5%, +5% per level.
Novice Archer: (Level 23, No Max) Enhanced archery skill and precision. +10% per level.
Bow Master: (Level 2, No Max) Improved bow accuracy. Base: 2%, +1% per level.
Piercing: (Level 3, No Max) Arrow piercing ability. Base: 2%, +1% per level.
Stun: (Level 36, No Max) Arrow stun chance. Base: 2%, +1% per level.
Purpose: Mobility and evasion. Level Adjustment: Increased mastery upon quick movement.
Agility Master Class Evolution
Speed Booster: (Level 2, No Max) Increased movement speed. Base: 2%, +2% per level.
Evasionist: (Level 8, No Max) Increased dodge chance. Base: 2%, +1% per level.
Parkour Master: (Level 12, No Max) Enhanced agility and jumping. Base: 3%, +2% per level.
Double Jumper: (Level 20, No Max) Double jump ability. Base: 5%, +2% per level.
Nimbler: (Level 30, No Max) Reduced dodge cooldown. Base: 2%, +1% per level.
Purpose: Sustained physical exertion. Level Adjustment: Increased mastery upon prolonged physical activity.
Tank Class Evolution (that required Endurance)
Stamina Booster: (Level 1, No Max) Increased stamina. Base: 5%, +5% per level.
Sprint Master: (Level 3, No Max) Increased sprint speed and reduced stamina cost. Base: 3%, +2% per level.
Marathon Runner: (Level 7, No Max) Reduced stamina drain over time. Base: 5%, +3% per level.
Recovery Master: (Level 10, No Max) Faster stamina recovery. Base: 2%, +1% per level.
Last Stander: (Level 30, No Max) Low health stamina burst. Base: 10%, +5% per level.
Purpose: Restoration of vitality. Level Adjustment: Increased mastery upon successful healing actions.
Healer Class Evolution (that required Healing)
Regenerator: (Level 5, No Max) Health regeneration. Base: 0.5% per second, +0.2% per level.
Medic: (Level 10, No Max) Increased healing item effectiveness. Base: 5%, +2% per level.
Novice Healer: (Level 15, No Max) Improved healing ability. Base: 3%, +2% per level.
Life Stealer: (Level 25, No Max) Health steal on damage. Base: 1%, +0.5% per level.
Vitality Master: (Level 35, No Max) Increased maximum health. Base: 2%, +1% per level.