Level Spells
Tier 1 Spells (Level 20, ~5 Mana)
Dash: Briefly move a short distance forward.
Light: Creates a temporary source of light.
Minor Heal: Restores a small amount of health.
Detect: Briefly highlights nearby interactable objects.
Teleport (Short): Teleports a short distance in the direction you are facing.
Minor Shield: Creates a temporary, weak energy shield.
Swiftness: Grants a short burst of increased movement speed.
Minor Telekinesis: Briefly moves a small, loose object.
Observe: Reveals basic information about a target.
Spark: Launches a small, non-damaging energy projectile.
Focus: Briefly enhances perception.
Minor Barrier: Creates a small, stationary energy barrier.
Recall (Small): Recalls a previously placed item to your hand.
Soften: Briefly reduces the hardness of a block.
Glimmer: Creates a faint, illuminating effect.
Mend: Slightly repairs a damaged item.
Whisper: Sends a short, private message to a nearby individual.
Sense Mana: Briefly detects the presence of magical energy.
Minor Illusion: Creates a simple, temporary visual illusion.
Cleanse: Removes a minor negative status effect.
Tier 2 Spells (Level 21-25, ~10 Mana)
Blink: Teleports a moderate distance in the direction you are facing.
Luminous Orb: Creates a floating light source that follows you.
Moderate Heal: Restores a moderate amount of health.
Identify: Reveals more detailed information about a target.
Teleport (Medium): Teleports a medium distance in the direction you are facing.
Moderate Shield: Creates a temporary, moderately strong energy shield.
Haste: Grants a short duration of increased action speed.
Telekinesis: Moves a moderate-sized object.
Analyze: Provides a more in-depth analysis of a target.
Energy Bolt: Launches a moderate-damage energy projectile.
Enhanced Focus: Significantly enhances perception.
Moderate Barrier: Creates a moderate-sized, stationary energy barrier.
Recall (Medium): Recalls a moderately sized placed object.
Strengthen: Briefly increases the durability of an item.
Flash: Creates a bright flash of light, potentially blinding nearby foes.
Repair: Repairs a damaged item to a greater extent.
Message: Sends a message to a specific individual.
Mana Sense: Detects the presence and general strength of magical energy in an area.
Minor Invisibility: Briefly makes the caster partially invisible.
Neutralize: Removes a moderate negative status effect.
Tier 3 Spells (Level 26-45, ~20 Mana)
Shadow Step: Teleports a significant distance, potentially through shadows.
Guiding Light: Creates a persistent light source that guides you.
Major Heal: Restores a significant amount of health.
True Sight: Reveals hidden or invisible entities.
Teleport (Long): Teleports a long distance in the direction you are facing.
Major Shield: Creates a temporary, strong energy shield.
Accelerate: Grants a moderate duration of increased action speed.
Greater Telekinesis: Moves a large object or multiple smaller objects.
Arcane Analysis: Provides a deep understanding of a magical target.
Force Blast: Launches a powerful energy blast, knocking back enemies.
Heightened Senses: Sharply enhances all senses for a short time.
Major Barrier: Creates a large, stationary energy barrier.
Recall (Large): Recalls a large placed object or a set of placed items.
Reinforce: Significantly increases the durability of an item.
Blinding Flash: Creates an intense flash of light, severely blinding nearby foes.
Restoration: Fully repairs a damaged item.
Sending: Sends a longer message to a distant individual.
Aura Sense: Detects the magical auras of living beings.
Invisibility: Makes the caster fully invisible for a short duration.
Dispel: Removes a powerful negative status effect.
Tier 4 Spells (Level 46-60+, ~40 Mana)
Dimensional Shift: Teleports a considerable distance, potentially across short distances of other planes.
Beacon of Light: Creates a powerful, persistent guiding light visible from afar.
Greater Heal: Restores a very significant amount of health.
Omniscient Gaze: Briefly reveals the immediate surroundings and hidden elements.
Teleport (Global): Teleports to a known, distant location.
Impenetrable Shield: Creates a powerful, long-lasting energy shield.
Time Warp (Minor): Briefly speeds up or slows down time in a small area.
Master Telekinesis: Manipulates multiple large objects with ease.
Arcane Insight: Grants profound understanding of magical phenomena.
Energy Storm: Summons a localized storm of energy projectiles.
Perfect Clarity: Provides complete sensory awareness and understanding.
Imposing Barrier: Creates a massive, highly resilient energy barrier.
Recall (Mass): Recalls a large collection of placed objects.
Unbreakable: Grants an item near-indestructibility for a short time.
Solar Flare: Creates an extremely bright and damaging flash of light.
Supreme Restoration: Fully restores and enhances an item's condition.
Telepathic Link: Establishes a mental link with another individual.
Astral Sense: Detects the presence and nature of astral energies.
Greater Invisibility: Makes the caster invisible for an extended duration and resistant to detection.
Greater Dispel: Removes powerful and persistent negative effects.
Advanced and Specialized Spells (Unlocked at various levels, Mana varies, 61-100+)
Water Manipulation (Minor): Briefly alters the flow or state of a small amount of water.
Fire Bolt: Launches a fiery projectile.
Ice Shard: Launches a freezing projectile.
Wind Gust: Creates a localized gust of wind.
Earth Tremor (Minor): Creates a small, localized ground disturbance.
Summon Familiar (Minor): Briefly summons a weak, temporary creature.
Enchant Weapon (Minor): Briefly imbues a weapon with a minor magical effect.
Enhance Armor (Minor): Briefly enhances the protective properties of armor.
Illusionary Clone: Creates a temporary, non-interactive illusion of the caster.
Mana Drain (Minor): Briefly siphons a small amount of mana from a target.
Transmute (Minor): Briefly changes the form of a small, non-magical object.
Conjure Food (Minor): Creates a small, basic food item.
Detect Magic Aura: Specifically detects magical auras around objects or beings.
Silence: Creates an area that prevents the use of spoken spells.
Levitate (Minor): Briefly allows the caster to float a short distance.
Create Water: Creates a small amount of fresh water.
Minor Teleportation Field: Creates a small area that allows for short-range teleportation.
Arcane Lock: Magically seals a door or container.
Identify Magic: Specifically identifies the properties of magical items.
Spell Absorption (Minor): Briefly absorbs a small amount of incoming magical energy.
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