Armor penetration is a special mechanic in Stellarity which causes a percentage of damage to completely ignore armor, being reduced only by enchantments and Resistance effect.
A lot of items in Stellarity utilize armor penetration to be stronger against targets with higher defense without making the items perform too well on mobs with weaker armor or no armor at all.
Source & Armor Penetration %:
Dragonblade: 70
Kaleidoscope:
15 (1st charge)
25 (2nd charge)
35 (3rd charge)
Prismember: 30 (spin)
Nature's Wrath:
20 (default)
25 (Sculk Spirit)
30 (Jungle and Ocean Spirits)
35 (Mountain Spirit)
The Beginning and The End: 100 (teleport slash)
Starstruck Carcanet: 80 (stars)
Tamaris: 100 (execute)
Slayer Crossbow: 15
Stellar Striker:
40
55 (with Casket of Stars)
Damage formula
Despite not being needed, brackets have been added for improved readability.
finalDamage - actual damage value all the damage reduction calculations are done (or in other words - delta between the health value before and after the entity takes damage)
apDamage - short for armor piercing damage; the amount of damage which completely ignores armor
nonApDamage - short for non-armor piercing damage; the amount of damage which gets reduced by armor
dmg - damage dealt by the damage instance
ap - armor penetration value on a 0 - 1 scale (e.g. 30% armor penetration is 0.3)
Voided
Temporarily reduces mob's max health by 20% * level.