# The End

## Resources

<details>

<summary>Iridium Ore</summary>

Mine Requirement: Netherite Pickaxe or higher

Drops: Iridium Shard

Main Crafts: Iridium Crystal

Rarity: <mark style="color:purple;">Epic</mark>

</details>

<details>

<summary>Uranium Ore</summary>

Mine Requirement: Netherite Tier Pickaxe/Drill or higher

Drops: Uranium Debris

Main Crafts: Uranium

Rarity: <mark style="color:purple;">Epic</mark>

</details>

***

## Biomes

#### The Hallow

This biome is a magical, colorful area where the water has transmutative properties, allowing you to change items into different forms, sometimes even reversing the process. It’s a vibrant, mystical place with a significant gameplay impact.

Rarity: <mark style="color:blue;">Rare</mark>

#### Ender Wastes

These biomes maintain the barren, desolate feel of the vanilla End, providing a stark contrast to some of the more vibrant areas introduced by the mod. They offer a more challenging and harsh environment.

Rarity: Common

#### Dragon's Den

This is a complete overhaul of the main island where the Ender Dragon fight takes place. The Dragon's Den is more visually interesting and complex than the vanilla End island, though its primary purpose remains as an arena for the Ender Dragon battle.

Rarity: <mark style="color:green;">Uncommon</mark>

#### Frosted Hills

?

Rarity: <mark style="color:green;">Uncommon</mark>

#### Amethyst Forest

A magical biome filled with vivid colors and a wide block palette, all using blocks found in the base game. The Amethyst Forest is a bright, enchanting area, offering a mystical experience within the End.

Rarity: <mark style="color:green;">Uncommon</mark>

#### Prismarine Forest

This biome is unique in its design and material palette, including Prismarine blocks, which are normally associated with ocean monuments. It adds a fresh and aquatic-like aesthetic to the End.

Rarity: <mark style="color:green;">Uncommon</mark>

#### Ashfall Deltas

A barren, volcanic-like biome that stands in stark contrast to the more lively and colorful areas in the mod. It represents the harsher, more unforgiving side of the End.

Rarity: <mark style="color:green;">Uncommon</mark>

***

## Structures

#### **Stronghold**

These are large fortresses built by Illagers around the End Portals. They are heavily guarded and designed to fend off anyone attempting to access Helheim. This biome significantly enhances the challenge of reaching Helheim, turning the journey into a more formidable task.

Rarity: <mark style="color:green;">Uncommon</mark>

#### **Altar of the Accursed**

The Altar of the Accursed is a dark, foreboding structure used for performing rituals involving dark magic. These rituals can include unbinding enchantments, transferring them to unenchanted books, or crafting cursed items with unique properties. The altar is a focal point for players looking to delve into the darker aspects of magic within the Helheim dimension, offering powerful but risky benefits. The rituals performed here often come at a cost, whether in materials or in-game consequences, making the altar a tool for those willing to pay the price for power.

Rarity: Common

[Read more about the recipes and how it is used here](https://wiki.coldmc.com/items/stations/lategame-altars/altar-of-the-accursed).

#### **End Cities**

Found within the Ender Wastes, End Cities have been entirely reworked, adding new challenges and valuable loot. Players are unable to place or break blocks within the End City until all Protective Crystals atop the towers are destroyed. Additionally, Shulkers have been upgraded with different colored variants, each offering unique challenges. There is an elytra located in the ship here.

Rarity: <mark style="color:green;">Uncommon</mark>

#### **End Dungeons**

End Dungeons are treacherous underground structures filled with traps, powerful mobs, and rare loot. These dungeons add an extra layer of challenge to the Helheim dimension, requiring players to navigate through dangerous corridors and rooms while facing off against enhanced enemies. The loot found in these dungeons is often valuable.

Rarity: <mark style="color:green;">Uncommon</mark>

#### **End Village**

These villages are peaceful settlements found within the End dimension, inhabited by a mysterious race of beings who have adapted to the harsh environment of the End. The villages are well-defended and offer various services and trades to players, similar to Villagers in Midgard. They provide a rare oasis of safety within the otherwise dangerous and desolate End.

Rarity: <mark style="color:blue;">Rare</mark>

<figure><img src="https://3522175436-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FrcgtxEHRbgBRPbt4a4vb%2Fuploads%2FpBq5OAe45pbA97iwAPw1%2Fimage.png?alt=media&#x26;token=3fe494fa-fcd4-42ff-a81e-3460df406ae7" alt=""><figcaption></figcaption></figure>

#### **The Chapel of Light**

Found within The Hallow, this area allows players to summon the Empress of Light, a new boss that offers a challenging, bullet-hell style fight. This encounter becomes even more difficult if fought in daylight in [Midgard (Overworld)](https://wiki.coldmc.com/dim/overworld/hub-dimension-old) or [Vanaheim (The Grove)](https://wiki.coldmc.com/dim/the-garden).

Rarity: <mark style="color:blue;">Rare</mark>

#### **Altar of the Sacred**

The Altar of the Sacred generates directly in the middle of the Chapel of Light. It can be mined with a diamond pickaxe or stronger. Altar of the Sacred is an altar that can be moved anywhere, is used to summon Empress of Light, and to trade in materials for effects.

Rarity: <mark style="color:blue;">Rare</mark>

[Read more about the recipes and how it is used here](https://wiki.coldmc.com/items/stations/lategame-altars/altar-of-the-sacred).

***

## Monster Spawns

#### Enderman

Rarity: Common

#### Harbringer

Spawns throughout the whole dimension of Helheim and is an evolved variant of the Enderman.

Rarity: <mark style="color:green;">Uncommon</mark>

#### Daedalus

Spawns throughout the whole dimension of Helheim and is an ancient knight creature.

Rarity: <mark style="color:green;">Uncommon</mark>

#### Light Bender

Spawns throughout the whole dimension of Helheim and is a formidable magical ancient creature.

Rarity: <mark style="color:blue;">Rare</mark>

#### **Pixies**

Pixies are small, magical creatures that can be found in certain enchanted biomes, like The Hallow. They are typically non-hostile but can have various interactions with the player, such as providing buffs or guiding them to hidden treasures.

Rarity: <mark style="color:blue;">Rare</mark>

#### **Gloops**

Gloops are slime-like creatures that exist in Helheim. They can be challenging to fight due to their tendency to split into smaller versions when damaged, similar to Slimes in Midgard. However, Gloops have unique properties and drops.

Rarity: <mark style="color:blue;">Rare</mark>

#### **Buffed Shulkers**

Shulkers in Stellarity have received significant upgrades. There are different variants of Shulkers, each with distinct abilities and appearances, making the challenge of exploring End Cities and other structures even greater.

Rarity: <mark style="color:blue;">Rare</mark>

#### **Wraiths**

These spectral beings are found in dark, ominous biomes like the Shadowgrove. Wraiths are hostile mobs that can pass through walls and deal substantial damage, making them formidable opponents. They often guard valuable treasures or rare resources.

Rarity: <mark style="color:blue;">Rare</mark>

***

## Boss Spawns

#### Ender Dragon (Boss)

Can be summoned in the [Dragon's Den](#dragons-den).

#### Empress of Light (Boss)

The Empress of Light is a powerful boss that can be summoned in [The Hallow](#the-hallow) biome. This boss fight is reminiscent of a bullet-hell game, with the Empress using a variety of light-based attacks. The battle is significantly harder during daylight in [Midgard (Overworld)](https://wiki.coldmc.com/dim/overworld/hub-dimension-old), making it a challenging encounter for even seasoned players.

Can be summoned in the [Altar of the Sacred](#altar-of-the-sacred).

***

## Introduced Mechanics

<details>

<summary><img src="https://3522175436-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FrcgtxEHRbgBRPbt4a4vb%2Fuploads%2Fn0DJvwqOw4fB7MpocToF%2Fimage.png?alt=media&#x26;token=ec8953f7-5753-473a-8cde-44b8de556665" alt="" data-size="line"> Void Fishing</summary>

<img src="https://3522175436-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FrcgtxEHRbgBRPbt4a4vb%2Fuploads%2FM5bPYbpq5ERFZb5ZcBL2%2Fimage.png?alt=media&#x26;token=77537a22-bf2b-4939-8257-7780a59b29a7" alt="" data-size="original">

</details>

<details>

<summary><img src="https://3522175436-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FrcgtxEHRbgBRPbt4a4vb%2Fuploads%2F64Pd7zN3B3m6DkKNf4s9%2Fimage.png?alt=media&#x26;token=f151a699-d176-46e5-a617-4c81e254f9fc" alt="" data-size="line"> Consecration</summary>

**Consecration** is a mechanic that allows you to change items into different ones, by dropping them into **Shimmer**, or the water in The Hallowed.

### [Permanent buffs](https://wiki.coldmc.com/items/consumables/permanent-buffs) <a href="#permanent-buffs" id="permanent-buffs"></a>

* Golden Carrot -> [Lucky Carrot](https://wiki.coldmc.com/items/consumables/permanent-buffs#lucky-carrot)
* Poisonous Potato -> Cleansing Potato
* Rabbit Stew -> Endurance Stew
* Beetroot -> Rageroot
* Sweet Berries -> Fury Berries
* Chorus Fruit -> Energizing Fruit
* Enchanted Golden Apple -> Miracle Fruit
  * Learn more about these Here

### Conversions <a href="#conversions" id="conversions"></a>

Transumations usually work both ways, or loop at some point

* Any Leaves -> Cherry Leaves
* Any Log/Stripped Log/Wood/Stripped Wood -> Cherry equivalent
* Wither Rose -> Poppy
* Dead Bush -> Pink Petals
* Turtle Egg -> Scute
* Apple -> Chorus Fruit (needs to be thrown in again to turn it into Chaos Fruit)
* Ink Sac <-> Glow Ink Sac
* Brick <-> Nether Brick
* Lapis Lazuli -> Quartz
* Quartz -> Redstone
* Redstone -> Lapis Lazuli
* Slime Block <-> Honey Block
* Torch <-> Soul Torch
* Lantern <-> Soul Lantern
* Campfire <-> Soul Campfire
* Glowstone <-> Shroomlight
* Iron Block -> Hallowed Ingot (1 : 2 conversion ratio)
* Iron Armor -> Chainmal Armor
* Music Disc 5 -> Music Disc Relic
* Coal <-> Charcoal
* Calibrated Sculk Sensor -> Sculk Sensor
* Azalea <-> Flowering Azalea
* Sand <-> Red Sand (also applies to Sandstone and its variants)
* Obsidian <-> Crying Obsidian
* Music Disc 13 <-> Music Disc Cat
* Clock <-> Compass
* Magma Cream <-> Blaze Powder
* Nether Gold Ore <-> Gilded Blackstone
* Chorus Flower -> Spore Blossom
* Pumpkin <-> Melon

Note that all conversions (unless stated) follow a 1 : 1 conversion ratio, meaning the number of outcome items is the same as number of input items.

### Tips <a href="#tips" id="tips"></a>

* Remember that this exists.

</details>
