๐ฒNew Overworld
The mortal realm, similar to the Overworld in traditional Minecraft, but with enhanced features and richer lore. ColdMC's Overworld serves as the hub where all adventures begin.
Trivia
Also referred to as, Midgard, Earth, Wilderness. The mortal realm, similar to the Overworld in traditional Minecraft, but with enhanced features and richer lore. ColdMC's Overworld serves as the hub where all adventures begin.
Villaging

By interacting with the villagers your reputation will increase. When you reach X reputation, you can give them a wedding ring to get married. Once married, you can procreate, establish the home where the villager will live and even manage their combat targets. Giving gifts is the best way to raise reputation. If you want to divorce a villager, you can do so within the main GUI, but this will reduce a large amount of reputation. To avoid this, you can ask the cleric villager for divorce papers. You can give as a gift a weapon (sword/axe/bow/crossbow) and they'll use it to defend themselves when necessary, the same with armor. This makes raids more entertaining.
Watch the tutorial videos if you want to see exactly how it works: Villaging
Bosses
Monsters
Ghoul
Rewarded +0.05 stardust
Power: 8 Health, 2 Damage
Drops:
Undead Heart
Ghoul Tissue
Bone
Coins
Description: This is an undead monster without a mob crystal. Ghoul Variants: Undead Ghouls are corpses that shamble towards players and attack with a relentless hunger. Their presence can be quite frightening, especially in dark or abandoned places.
Found in: Overworld
Rarity: Common
Class: F
Phantom Whisperer
Rewarded +0.05 stardust
Power: 7 Health, 3 Damage
Drops:
Strong Soul
Pure Soul
Mob Crystal
Coins
Description: This is a ghost-type monster with a mob crystal inside that gives it energy to live. Phantom Whisperers are undead archers who attack from a distance with their bows. Their arrows can be dangerous if not avoided.
Found in: Overworld
Rarity: Common
Class: F
Sculk Lurkerer
Rewarded +0.06 stardust
Power: 12 Health, 3 Damage
Drops:
Slimy Mucus
Dark Bone
Mob Crystal
Coins
Description: This is an undead monster without a mob crystal. Sculk Lurkerer act alot like a spider.
Found in: Overworld
Rarity: Common
Class: F
Mechanical Abomination
Mechanicals in Midgard has the ability to silently approach and explode, causing damage to your pets, mounts and animals. Drops Black powder used to create most machines Rarity: Common
Base Mobs (13)
Spider Spiders are aggressive arachnids that can climb walls and are known for their swift attacks. They are often found in dark, secluded areas and can surprise players with their ability to quickly descend from ceilings. Rarity: Common
Enderman Endermen are tall, slender creatures that can teleport and are known for their eerie behavior and ability to pick up blocks. They are highly elusive and can be quite formidable when provoked. Rarity: Uncommon
Witch Witches are spell-casters that throw harmful potions and can brew various potions for themselves. They are usually found in dark environments like swamps or caves. Rarity: Uncommon
Slime Slimes are gelatinous creatures that bounce around and split into smaller slimes when killed. They are found in swamp biomes and underground in slime chunks. Rarity: Uncommon
Magma Cube Magma Cubes are fiery creatures that spawn in Muspelheim but can also appear in certain biomes in Midgard, such as in some conditions or specific events. They bounce and split into smaller cubes when defeated. Rarity: Uncommon
Illager Variants: Pillager, Barbarian, Evoker, Vindicators, Pillagers, Ravagers Illagers are hostile villagers with various abilities. Evokers can summon vexes and cast spells, Vindicators wield axes, Pillagers use crossbows, and Ravagers are large, powerful beasts often encountered during raids. Rarity: Uncommon to Rare
Drowned Drowned are underwater versions of zombies that spawn in oceans or river biomes. They are capable of swimming and attacking players from beneath the water. Rarity: Common
Phantoms Phantoms are flying hostile mobs that spawn in the night sky if a player hasn't slept for several in-game days. They swoop down to attack players and are known for their eerie screeches. Rarity: Common
Structures
Yggdrasil (9)
Asflors Village
Discover timeless villages woven into the world's fabric, guarding ancient secrets, legendary items, and a unique quest.

Alfheim
A colossal, vibrant pink tree gracing the world's surface, holding symbolic significance and a wide variety of rewards.

Asgard
A magnificent, challenging structure suspended high in the sky, central to Yggdrasil's narrative and home to the legendary Gungnir.

Helheim
A dark, extremely difficult realm deep beneath the earth, crucial to Hel's story and offering unique enchantments and a loyal pet.

Runic Alfheim
A visually distinct variant of Alfheim found within the Runic Dimension, sharing its core structure and rewards.

Runic Island
A rare island floating high in the Overworld skies, acting as a gateway to the Runic Dimension and holding its own secrets.

Runic Labyrinth
An immense and intricate underground maze located in the Runic Dimension, offering hours of exploration and legendary bows.

Dokkalfar Ruins
Small, fragmented ruins found frequently within the Runic Dimension, providing vital portals back to the Overworld.

Cubeoid
Mysterious cube structures pulsating with magic within the Runic Dimension, presenting moderate challenges and interesting rewards.

Glaosheimr Village
Small, peaceful villages nestled in cherry grove biomes, offering a tranquil refuge rather than legendary loot.

Steles (Structure Markers)
Mini-structures like Helbloms, Lifbloms, Neogards, Zenflors, Vorobloms, and Proto-Islands act as markers or starting points to help locate their associated major structures.

Dungeons+ (11)
Standard Dungeon Types
Cold Dungeon: The skeleton's bone cold abode
Mouldy Dungeon: This is your standard zombie spawner dungeon.
Webbed Dungeon: This dungeon could almost be mistaken for a small fortress... a spider's fortress.
[Found in: Plains, Hills, Savannahs, Tiagas]
Unique Dungeon Types
Infested Dungeon: This mountain dungeon has been overtaken by an infestation! make sure you watch your step!
Lush Dungeon: The lush jungles & caves provide a nice home for these cave spiders. Be careful however as the dungeon is very small & cramped.
Deepwater Dungeon: These are usually found below the depths of the ocean and in dripstone caves.
Frozen Dungeon: Wet and cold, this snowy dungeon brings with it a formidable stench from all of the strays.
Dusty Tomb: Mostly dry and sandy. The husk and parched are not very welcoming.
Scorched Tomb: Deep in the badlands these will be found. Dungeons full of zombies, skeletons and loot for those who do a little searching!
Muddy Dungeon: Can be found in the swampy areas of your world and is a haven to many bogged and slimes.
Other structures
Dungeon Ruins: We don't know how they got here, only that someone has been here already!
Dungeons and Taverns (40)

End Lighthouse
Structures spawning in the End acting as Ends version of Taverns. you can find maps here for End Castles and obtain End Ship Keys

Piglin Camp
Piglin Camps are somewhat common structures holding gold ore and charts to Hamlets

Wells
why should the desert be the only place to have unnecessary wells?

End Castle
Ends version of a Stronghold and Endcity Hybrid. you can find Gravity, Wax Wings, End Ship Keys, End Crystals and other things here. can be found either with an End Castle Map or Eyes of Ender

Jungle Ruins
You aren't a fan of the small Jungle temple? maybe search for Jungle ruins then. Bogged spawn here and you can find the Photosynthesis Enchantment here

Swamp Villages
Find villages in swamp with... witches? seems like getting that mending librarian isn't going to be that easy.

End Ships
Lone Endships spawning within the end containing a vault needing an End Ship Vault Key. Those vaults always hold Elytra. Maybe even enchanted with Wax Wings

Nether Ports
Nether Ports are a Nether Skeleton structure that always generates at lava level with a central structure and ports with towers spawning around it, it contains trial spawner and vaults with the Swift Soar enchantments and 1 Chart for the Nether Keep

Toxic Lair
Swamp Structure found in swamp biomes. Surface area has ruins with suspicious gravel but the inside leads to an underground structure with a miniboss and several trial spawner/vaults and ominous vaults. you can find Antidote, Piercing/Multishot bows here

Catacombs
Underground Deepslate structure that spawns, in cold biomes, under y level 0. No notable loot besides skulls if you like skulls.

Illager Camp
A small somewhat rare camp with a few decorations spreaded around the main campfire, has a chest with a chart for a pillager outpost

Stray Fort
Rare structure that generates in cold biomes and spawns more strays than usual during the night. You can find a chart for the Lone Citadel here.

Triden Trail Monument
Grant Prismarine structure not spawning guardians naturally but from trial spawner here, you can obtain tridents, heart of the sea and other goodies here

Hamlets
Hamlets are a Piglin structure with a Piglin village and apartment complex inside its underground part. They contain magma slime trial spawner and vaults that hold charts for Piglin Outstations

Jungle Villages
Spawning in Jungles are now jungle villages

Shrines
Shrines leading down to 1-5 themed combat arenas that all follow 1 theme per shrine, amound of copper bulbs indicate how many rooms there are. you can find Shrine Keys, Ominous Shrine keys and Traveler here. Ominous vaults are only in lv 5 shrines

Trial Dungeon
Underground structure with 1 guranteed Spawner and 1-8 Trial spawner, adabt to cave gen with the same system as cave chambers and also spawn with vaults that require Cave Chamber Keys. the spawner there do give those out sometimes.

Stray Outlook
rare structure that spawns in cold biomes with either spruce or stone walls. you can obtain a Stray Fort Chart here

Illager Hideout
A rare underground Dungeon that is filled with Illagers. a challenge for late game player who seek a challenge

Illager Manor
Illager manor is a gigantic Dark oak/spruce wood structure spawning in old grown taigas or pine forest biomes. they are even rarer than woodland mansions but they do have the Illagers Bane enchantment.

Piglin Donjon
The Donjon is a Megastructure spawning rarely in crimson forest biomes containing several room types of the various bastion remnants and container crates filled with gold. also look out for hidden vault rooms. Ontop is a Coloseum for Vault keys

Taverns
Taverns are places where you find beds and a Trader selling maps to some of the dungeons or ruins of this datapack. you need to level the villager, while they are inside the tavern, up to aprentice, to make them a tavern cartographer.

Ruined Towns
Ruined Towns are ruins from the past with rubble everywhere with suspicious gravel holding mostly just junk but maybe some sherds and other tressures

Nether Keep
This Mega Structure is an giant tower spawning inside the nether, containing 3 blaze spawner rooms with their own treasure chests. bridges hold trialspawner and arenas to obtain keys for the vault inside. you can obtain a chart for the Sealing Halls here.

Remnants
Remnants are rare enviromental ruins, not different from wild ruins but MUCH MUCH rarer. one of them is a classic village that is abandoned

Bunker
A somewhat rare structure that resembles surface exposed strongholds, they have a bigger room variety and dont have an end portal chamber

Sealing Halls
Acting as the Nether Skeletons Equaliment to the Piglin Donjon, this structure is the rarest DnT Nether structure and you can find all DnT Nether Enchantments here as well as a trial spawner with Ominous Consequences.

Piglin Outstation
Piglin Outstation are a rare Piglin Structure that are very inspired by the "Horde of the Bastion" Outpost in Minecraft legends as well as the vault rooms in Minecraft Dungeons Ancients Raids. They contain Vaults with charts for the Piglin Donjon.

Undead Crypts
Another underground Dungeon with alot of bones, skulls and other stuff with 1 spawner room

Creeping Crypt
Creeping Crypts are an structure found in taiga biomes, filled with creeper, gunpowder, suspicious gravel and if you are lucky, even an creeper spawner alongside the other trial spawner spawning creepr and undead

Cave Chambers
Cave Chambers are the wild ruins of the underground. they spawn with a working fake cave system around them to integrate themself naturally in the underground worldgen. sometimes they have Vaults that require Cave Chamber Keys. some have trial spawners.

Nether Skeleton Towers
Those Encampments spawn with skeletons and wither skeletons and hold chest to other biome types of the Nether Skeleton Tower and 1 chest with a chart for a Nether Port. Mobs do not respawn.

Firewatch towers
They are atmospheric builds to make the world feel more lived in. you can use them as a small base or just to find a nights rest

Mangrove Swamp Hut
the witches moved into the mangrove swamp with 3 different hut styles

Witch Villa
Spawning in swamp biomes and Mangrove Swamps those structure act as witches woodland mansion with their own experiments and own backyard

Conduit ruin
A way to teach player how to build a conduit with hints in the chest in the prismarine ring as well as being an archeological site

Underground House
'tis but a terraria reference

Wild Ruins
Under wild ruins fall things like small camps, huts and dead redstone golems, they are environmental and supposed to add to making the world feel more lived in

Badlands Miner Outpost
This unique Outpost is more about the mining operations in Badlands. a good way to get gold and tnt

Lone Citadel
Probably Dungeons and Taverns biggest structure yet. Recreating the Lone Fortress from Minecraft Dungeons and bringing it to vanilla. Breezes and Strays are at home here. you can obtain the Might Enchantment and Aerials Bane here
Eden Structures (39)
Cherry Village Jungle Village Swamp Village Ocean Village Underground Village Sky Village Ruined village Mountain villager statue Ocean villager statue Desert villager statue Witch circle Shroom cave Big Birch Tree Big Dark Oak Tree Big Cherry Tree- Windmill Graveyard Desert Dungeon better Vanilla Dungeon Sky Dungeon Armory 4 Mini-Dungeons Skyrtle Mesa Village Birch Village Spider Den Deep Blue Labs Deep Blue Lab Ruins Trader Outposts Magic Tower Deep Blue City Skyhold Ocean Ships Sky Decor Pillager Village Fossils Far Watch
Base Structures (27)
Fortified Village A well-defended village with strong walls and multiple buildings. Rarity: Common
Fortified Desert Village A fortified village adapted for desert environments, with protective structures. Rarity: Common
Spire A tall, narrow structure often found in various biomes. Rarity: Rare
Glacial Hut A small, isolated hut found in icy biomes, providing shelter from the cold. Rarity: Uncommon
Giant Bee Hive A large hive structure found underground, home to many bees. Rarity: Uncommon
Oak Cabin A cozy, small cabin found underground, built from oak. Rarity: Uncommon
Mining Outpost An underground outpost for mining operations, with various mining equipment. Rarity: Uncommon
Old Refinery A dilapidated refinery found underground, with remnants of old machinery. Rarity: Rare
Sunken Tower A partially submerged tower found underground, often in water-filled caves. Rarity: Rare
Witch Hut An old hut inhabited by a witch, containing magical items and potions. Rarity: Rare
Frosted Dungeon A cold, dungeon-like structure filled with traps and treasures. Rarity: Rare
Mage Tower A grand tower occupied by mages, featuring magical items and enchantments.
Mage Tower Spring A variant of the Mage Tower with spring-themed decorations. Rarity: Rare
Mage Tower Summer A summer-themed variant of the Mage Tower, with vibrant decorations. Rarity: Rare
Mage Tower Autumn An autumn-themed Mage Tower, with seasonal decorations and items. Rarity: Rare
Mage Tower Winter A winter-themed Mage Tower with icy decorations and items. Rarity: Rare
Mage Complex A large, complex structure for mages with multiple towers and magical features. Rarity: Uncommon
Desert Outpost A small outpost in the desert, featuring defensive structures and supplies. Rarity: Rare
Valley Lodge A lodge located in a valley, providing shelter and amenities. Rarity: Rare
Igloo A small, igloo-shaped structure found in cold biomes, providing basic shelter. Rarity: Rare
Rubble Desert A desert structure consisting of rubble and ruins, with scattered artifacts. Rarity: Rare
Rubble Forest A forest structure in ruins, covered with rubble and vegetation. Rarity: Rare
Rubble Jungle A jungle structure in ruins, overgrown with plants and debris. Rarity: Rare
Rubble Mesa A mesa structure in ruins, with scattered rubble and remnants. Rarity: Rare
Rubble Mountain A mountainous structure in ruins, covered with debris and vegetation. Rarity: Rare
Rubble Savannah A savanna structure in ruins, with scattered rubble and dry vegetation. Rarity: Rare
Ruins & Outcasts (15)
Boat A small, simple boat found on bodies of water. It provides some loot. Rarity: Common
Firetower A tall structure. It is typically located in high or open areas. Rarity: Uncommon
Jungle Ruin Ancient ruins located in jungle biomes, and has overgrown vegetation and crumbling stone structures. These ruins often contain hidden treasures and artifacts. Rarity: Uncommon
Outcast Villager Desert A desert outpost inhabited by outcast villagers. It features makeshift shelters and supplies suited for desert survival. Rarity: Uncommon
Outcast Villager Grassy A grassy outpost with a structure inhabited by outcast villagers. It includes makeshift homes and amenities suited for a more temperate environment. Rarity: Uncommon
Ruin Grassy Overgrown ruins located in grassy biomes. These ruins are partially reclaimed by nature and may contain remnants of past civilizations. Rarity: Uncommon
Northern Ruin Ancient ruins found in northern or cold biomes. These structures are often weathered by harsh climates and may include remnants of past inhabitants. Rarity: Uncommon
Swamp Ruin Ruins located in swamp biomes, often submerged or partially covered in water and mud. They feature dilapidated structures surrounded by swamp vegetation. Rarity: Uncommon
Taiga Ruin Surface Ruins found on the surface in taiga biomes. These structures are typically made of materials suited for cold environments and are often partially covered in snow or ice. Rarity: Uncommon
Taiga Ruin Underground Ruins located underground in taiga biomes. These subterranean structures may be accessed through surface entrances or cave systems. Rarity: Uncommon
Abandoned Camp An old, abandoned campsite featuring remnants of past activity such as tents, campfires, and supplies. It reflects a once-active settlement now left in disarray. Rarity: Common
Abandoned Chapel A dilapidated chapel, often found in various biomes, showcasing crumbling walls and remnants of religious artifacts or symbols. Rarity: Uncommon
Dense Forest Ruin Ancient ruins located in dense forest biomes, covered in thick vegetation and often difficult to access. These ruins are overgrown and partially hidden. Rarity: Uncommon
Graveyard A somber structure found in various biomes, featuring gravestones and tombs. It often contains remains and memorials. Rarity: Rare
Old Manor A large, historic manor found in various biomes, showing signs of age and neglect. It may contain old furniture, hidden rooms, and relics of its past inhabitants. Rarity: Rare
Biomes
Air (4)
Skylands Floating islands in the sky, with variations for different seasons like Autumn, Spring, Summer, and Winter
Skylands (Autumn) A variant of Skylands with autumnal colors and falling leaves. Rarity: Common
Skylands (Spring) A variant of Skylands with vibrant spring colors and blooming flowers. Rarity: Common
Skylands (Summer) A variant of Skylands with lush summer vegetation and warm temperatures. Rarity: Unknown
Skylands (Winter) A variant of Skylands with snow-covered terrain and a chilly atmosphere. Rarity: Uncommon
Surface (84)
Alpha Islands A tropical island biome with lush vegetation and shallow waters. Rarity: Super Rare
Alpha Islands (Winter) A snowy variant of Alpha Islands with frozen water and snow-covered trees. Rarity: Super Rare
Alpine Grove A cold forest biome with tall pine trees and frosted ground. Rarity: Uncommon
Alpine Highlands High-altitude biome with snowy peaks and sparse vegetation. Rarity: Super Common
Amethyst Canyon A canyon biome with exposed amethyst geodes and rugged terrain. Rarity: Uncommon
Amethyst Rainforest A dense, vibrant rainforest filled with amethyst crystals. Rarity: Common
Ancient Sands A dry desert biome with ancient ruins and sandstone formations. Rarity: Uncommon
Arid Highlands A dry, elevated biome with sparse vegetation and rugged terrain. Rarity: Super Common
Ashen Savanna A scorched savanna biome with charred trees and dry grass. Rarity: Uncommon
Basalt Cliffs Sheer cliffs made of basalt, with little vegetation and harsh terrain. Rarity: Uncommon
Birch Taiga A taiga biome with tall birch trees and a cold climate. Rarity: Common
Blooming Plateau A highland biome covered in flowers and grass, with a pleasant climate. Rarity: Common
Blooming Valley A lush valley filled with a variety of flowers and vibrant plant life. Rarity: Common
Brushland A warm, dry biome with low shrubs and scattered trees. Rarity: Super Common
Bryce Canyon A desert biome featuring tall, thin spires of red rock and deep canyons. Rarity: Uncommon
Caldera A volcanic crater biome with hot springs and unique vegetation. Rarity: Uncommon
Cloud Forest A mystical forest biome often shrouded in fog, with tall trees and rich flora. Rarity: Rare
Cold Shrubland A chilly biome with sparse shrubs and a cold climate. Rarity: Common
Desert Canyon A dry canyon biome with deep valleys and towering rock formations. Rarity: Unknown
Desert Oasis A rare desert biome with a central water source surrounded by lush vegetation. Rarity: Common
Desert Spires A desert biome with tall, thin rock formations and barren terrain. Rarity: Rare
Emerald Peaks A mountainous biome with abundant emeralds and steep cliffs. Rarity: Rare
Forested Highlands A biome with dense forests at high altitudes, featuring diverse tree species. Rarity: Super Common
Fractured Savanna A dry biome with large cracks in the ground and sparse vegetation. Rarity: Uncommon
Frozen Cliffs A cold biome with icy cliffs and snow-covered terrain. Rarity: Uncommon
Glacial Chasm A deep, icy biome with massive glaciers and frigid temperatures. Rarity: Uncommon
Granite Cliffs Rugged cliffs made of granite, with sparse vegetation and steep drops. Rarity: Uncommon
Gravel Beach A coastal biome with extensive gravel beaches and shallow water. Rarity: Super Common
Gravel Desert A barren desert biome with large expanses of gravel and minimal vegetation. Rarity: Common
Haze Mountain A misty mountainous biome with steep slopes and dense fog. Rarity: Uncommon
Highlands A temperate biome with rolling hills and diverse flora. Rarity: Super Common
Hot Shrubland A warm biome with sparse shrubs and dry soil. Rarity: Common
Ice Marsh A cold, swampy biome with frozen water and snow-covered vegetation. Rarity: Common
Jungle Mountains A dense jungle biome with steep, mountainous terrain. Rarity: Uncommon
Lavender Forest A forest biome filled with lavender plants and vibrant purple hues. Rarity: Uncommon
Lavender Valley A lush valley covered in lavender, with a mild climate. Rarity: Common
Lush Desert An ultra rare desert biome with surprising patches of greenery and water sources. Rarity: Unknown
Lush Valley A fertile valley biome with abundant plant life and water sources. Rarity: Uncommon
Mirage Isles A tropical island biome that appears and disappears like a mirage. Rarity: Uncommon
Moonlight Grove A mystical forest biome with glowing plants and a serene atmosphere. Rarity: Uncommon
Moonlight Valley A tranquil valley illuminated by glowing plants and a soft moonlight ambiance. Rarity: Common
Mountain Steppe A high-altitude biome with dry grass and rocky terrain. Rarity: Unknown
Orchid Swamp A wetland biome filled with orchids and other vibrant plants. Rarity: Common
Painted Mountains A colorful mountainous biome with unique rock formations and bright colors. Rarity: Rare
Red Oasis A small, fertile area in a desert biome, rich with vegetation and water. Rarity: Uncommon
Rocky Jungle A dense jungle biome with rocky outcrops and lush vegetation. Rarity: Common
Rocky Mountains A rugged mountainous biome with steep cliffs and sparse trees. Rarity: Common
Rocky Shrubland A dry, rocky biome with sparse shrubs and little vegetation. Rarity: Uncommon
Sakura Grove A forest biome with cherry blossom trees and vibrant pink flowers. Rarity: Common
Sakura Valley A peaceful valley filled with cherry blossom trees and mild weather. Rarity: Uncommon
Sandstone Valley A desert biome with extensive sandstone formations and dry terrain. Rarity: Uncommon
Savanna Badlands A harsh, dry biome with eroded cliffs and sparse vegetation. Rarity: Common
Savanna Slopes A biome with gentle, sloping hills and savanna vegetation. Rarity: Uncommon
Scarlet Mountains A mountainous biome with red-tinted stone and steep cliffs. Rarity: Uncommon
Shield Clearing A cold, open biome with sparse vegetation and a flat landscape. Rarity: Uncommon
Shield A biome characterized by rocky terrain and scattered forests. Rarity: Super Common
Shrubland A dry biome with low shrubs and occasional trees. Rarity: Common
Siberian Grove A cold biome with dense forests and snowy ground. Rarity: Rare
Siberian Taiga A snowy taiga biome with tall pine trees and a cold climate. Rarity: Common
Snowy Badlands A cold biome with barren, snow-covered land and minimal vegetation. Rarity: Uncommon
Snowy Cherry Grove A wintery biome with cherry blossom trees covered in snow. Rarity: Unknown
Snowy Maple Forest A cold forest biome with maple trees and snowy ground. Rarity: Rare
Snowy Shield A frigid biome with icy terrain and sparse vegetation. Rarity: Uncommon
Steppe A cold, grassy biome with expansive, open terrain. Rarity: Super Common
Stony Spires A biome with tall, jagged rock formations and minimal vegetation. Rarity: Uncommon
Temperate Highlands A temperate biome with rolling hills and diverse plant life. Rarity: Super Common
Tropical Jungle A hot, dense jungle biome with a rich variety of plant and animal life. Rarity: Common
Valley Clearing A flat valley biome with open terrain and scattered vegetation. Rarity: Common
Volcanic Crater A volcanic biome with an active crater, lava flows, and unique flora. Rarity: Uncommon
Volcanic Peaks A high-altitude volcanic biome with rugged, lava-scarred terrain. Rarity: Uncommon
Warm River A river biome with warm temperatures and lush vegetation along the banks. Rarity: Common
Warped Mesa A desert biome with distorted, colorful rock formations and minimal vegetation. Rarity: Rare
White Cliffs A coastal biome with striking white cliffs and rocky beaches. Rarity: Uncommon
White Mesa A desert biome with white sandstone mesas and sparse vegetation. Rarity: Uncommon
Windswept Spires A high-altitude biome with towering rock formations and strong winds. Rarity: Uncommon
Wintry Forest A cold forest biome with snow-covered trees and a frosty landscape. Rarity: Common
Wintry Lowlands A chilly biome with low, snow-covered terrain and sparse vegetation. Rarity: Unknown
Yellowstone A diverse biome with geothermal features and colorful landscapes. Rarity: Super Common
Yosemite Cliffs A dramatic biome with steep, towering cliffs and diverse vegetation. Rarity: Uncommon
Yosemite Lowlands A biome with rolling hills and a mix of forest and grassland. Rarity: Uncommon
Underground (9)
Andesite Caves Caves with walls and floors made primarily of andesite, featuring underground rock formations. Rarity: Common

Desert Caves Caves found in desert regions, with sandy and dry interiors. Rarity: Uncommon
Diorite Caves Caves with diorite walls and floors, featuring smooth, light-colored stone. Rarity: Common
Fungal Caves Caves filled with large mushrooms and other fungal growths. Rarity: Common
Granite Caves Caves with granite walls and floors, known for their rough and colorful appearance. Rarity: Common
Ice Caves Cold caves covered in ice and frost, with slippery surfaces and frozen features. Rarity: Common
Infested Caves Caves overrun with cave spiders and cobwebs, creating a hazardous environment. Rarity: Common
Thermal Caves Caves with hot, lava-filled interiors and volcanic features. Rarity: Uncommon
Underground Jungle A lush underground biome with dense plant life and hidden features. Rarity: Rare
Deep (5)
Crystal Caves Deep caves filled with vibrant crystals and glowing mineral formations. Rarity: Common

Deep Caves Caves located deep underground with various rock types and challenging terrain. Rarity: Common

Frostfire Caves Caves with a mix of ice and lava, featuring both frozen and fiery elements. Rarity: Uncommon

Mantle Caves Caves found in the Earth's mantle with high temperatures and unique mineral formations. Rarity: Uncommon

Tuff Caves Caves with tuff rock formations, featuring rugged and unique underground landscapes. Rarity: Common

Found a deeper caverns hole through bedrock? Check out the deeper cave biomes here.
Sub-Dimensions
Runic Subdimension
Connected with the Yggdrasil Structures.

The primary path to the Runic Dimension involves the Runic Island, which often requires completing steps tied to the Asflors village questline.
The Quest Path:
Start in Asflors (Optionnal)Locate an Asflors village. Initiate the quest. This questline is designed to eventually grant you the key needed to open the main entrance of the Runic Island.Obtain the Runic Island Entrance KeyAs part of the Asflors quest :Locate the unique house with a green roof within the Asflors village.Search the roof's foliage for a hidden chest. This chest contains both a treasure map leading to the Runic Island and the Rune of Breaking (the entrance key).Travel to the Runic Island:Use the map to find the island floating in the sky. You can also find the Runic Island Stele for getting the map.Enter the Runic IslandUse the Rune of Breaking on the sealed main entrance door.Figtht!Inside the Runic Island, you'll likely encounter a trial spawner room. Defeating the monsters summoned here rewards you with a vault key (Key usable for another quest)The key is related to the Asflors quest but not strictly necessary for reaching the Runic Dimension portal.Find the PortalAfter clearing the main combat area within the Runic Island, search trapdoors. These lead down to the chamber containing the active portal to the Runic Dimension. Enter the portal.
Alternative Entry (Secret Passages):
It is possible to bypass step three, four and five by discovering one of the five secret passages leading into the Runic Island. These are hidden and finding them requires exploration.
Structures within the Runic Dimension
This unique dimension hosts several distinct structures:
Runic Labyrinth
Runic Alfheim
Cubeoid
Dokkalfar Ruins
Exiting the Runic Dimension
There are two primary ways to return to the normal world:
Via a Runic Island: Copies of Runic Islands appear in the Runic Dimension at the exact same coordinates as their counterparts in the normal world. If you entered through a Runic Island, you can return to its dimensional counterpart and use the portal there.
Note: If you discovered secret passages on your first visit to the Overworld Runic Island, you can potentially use those same passages on the Runic Dimension version to bypass the entrance mechanism.
Via Dokkalfar Ruins: Locate Dokkalfar Ruins structures within the Runic Dimension. These small ruins contain active portals that lead back to the normal world.
Last updated
Was this helpful?