# New Overworld

### Zones

* [The Known World: Midgard](/dim/overworld/zones/the-known-world-midgard.md)
* [The Ice Walls](/dim/overworld/zones/the-ice-walls.md) (\~7000 far)
* [The World Beyond](/dim/overworld/zones/the-world-beyond.md)
* [Mountains Rings](/dim/overworld/zones/mountains-rings.md) (\~20 000 far)
* [The Far World](/dim/overworld/zones/the-far-world.md)

### Introduced Mechanics

* [Towns & Land Claiming](/dim/overworld/mechanics/towns-and-land-claiming.md)
* [Nations](/dim/overworld/mechanics/nations.md)
* [Villaging](/dim/overworld/mechanics/villaging.md)
* [ChestShop](/dim/overworld/mechanics/chestshop.md)
* [Spawners](/dim/overworld/mechanics/spawners.md)
* [Generators](/dim/overworld/mechanics/generators.md)

### Popular Locations

* Firstia (Quest Town)
* Astral Conclave (Nation)
* Banished Ancients (Nation)

{% hint style="info" %}
See the full map [here](http://map.coldmc.com:40556/#world:-32:0:64:7844:0:0:0:0:perspective)
{% endhint %}

### Natural Generated Resources

| Resource                                                                   | Rarity                                      | Main Craft                                                                |
| -------------------------------------------------------------------------- | ------------------------------------------- | ------------------------------------------------------------------------- |
| [Mythril Ore](/items/ingredients/list-of-ores-metals/mythril-ore.md)       | <mark style="color:blue;">**Rare**</mark>   | [Mythril Pickaxe](/items/tools/list-of-pickaxes/mythril-pickaxe.md)       |
| [Orichalcum Ore](/items/ingredients/list-of-ores-metals/orichalcum-ore.md) | <mark style="color:blue;">**Rare**</mark>   | [Orichalcum Pickaxe](/items/tools/list-of-pickaxes/orichalcum-pickaxe.md) |
| [Titanium Ore](/items/ingredients/list-of-ores-metals/titanium-ore.md)     | <mark style="color:purple;">**Epic**</mark> | [Titanium Pickaxe](/items/tools/list-of-pickaxes/titanium-pickaxe.md)     |

{% hint style="info" %}
Want to know the default generation coordinates for vanilla ores? Read this: [Vanilla Ore Distribution](/dim/overworld/vanilla-ore-distribution.md)
{% endhint %}

### Bosses

<details>

<summary>Eden Bosses (5) - depricated soon</summary>

Raj Raksha\
Tenkū Mizu Gami\
Arachne\
Magus Theron\
Rústa

</details>

### Monsters

<details>

<summary>Ghoul</summary>

Rewarded +0.05 <mark style="color:purple;">stardust</mark>

Power: 8 Health, 2 Damage

Drops:

* Undead Heart
* Ghoul Tissue
* Bone
* Coins

Description: This is an undead monster without a mob crystal. **Ghoul**\
Variants: Undead\
Ghouls are corpses that shamble towards players and attack with a relentless hunger. Their presence can be quite frightening, especially in dark or abandoned places.

Found in: Overworld

Rarity: Common

Class: F

</details>

<details>

<summary>Phantom Whisperer</summary>

Rewarded +0.05 <mark style="color:purple;">stardust</mark>

Power: 7 Health, 3 Damage

Drops:

* <mark style="color:blue;">Strong Soul</mark>
* Pure Soul
* Mob Crystal
* Coins

Description: This is a ghost-type monster with a mob crystal inside that gives it energy to live. Phantom Whisperers are undead archers who attack from a distance with their bows. Their arrows can be dangerous if not avoided.

Found in: Overworld

Rarity: Common

Class: F

</details>

<details>

<summary>Sculk Lurkerer</summary>

Rewarded +0.06 <mark style="color:purple;">stardust</mark>

Power: 12 Health, 3 Damage

Drops:

* Slimy Mucus
* Dark Bone
* Mob Crystal
* Coins

Description: This is an undead monster without a mob crystal. Sculk Lurkerer act alot like a spider.

Found in: Overworld

Rarity: Common

Class: F

</details>

<details>

<summary>Mechanical Abomination</summary>

Mechanicals in Midgard has the ability to silently approach and explode, causing damage to your pets, mounts and animals. Drops Black powder used to create most machines\
Rarity: Common

</details>

<details>

<summary>Base Mobs (13)</summary>

**Spider**\
Spiders are aggressive arachnids that can climb walls and are known for their swift attacks. They are often found in dark, secluded areas and can surprise players with their ability to quickly descend from ceilings.\
Rarity: Common

**Enderman**\
Endermen are tall, slender creatures that can teleport and are known for their eerie behavior and ability to pick up blocks. They are highly elusive and can be quite formidable when provoked.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Witch**\
Witches are spell-casters that throw harmful potions and can brew various potions for themselves. They are usually found in dark environments like swamps or caves.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Slime**\
Slimes are gelatinous creatures that bounce around and split into smaller slimes when killed. They are found in swamp biomes and underground in slime chunks.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Magma Cube**\
Magma Cubes are fiery creatures that spawn in Muspelheim but can also appear in certain biomes in Midgard, such as in some conditions or specific events. They bounce and split into smaller cubes when defeated.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Illager**\
Variants: Pillager, Barbarian, Evoker, Vindicators, Pillagers, Ravagers\
Illagers are hostile villagers with various abilities. Evokers can summon vexes and cast spells, Vindicators wield axes, Pillagers use crossbows, and Ravagers are large, powerful beasts often encountered during raids.\
Rarity: <mark style="color:green;">Uncommon</mark> to <mark style="color:blue;">Rare</mark>

**Drowned**\
Drowned are underwater versions of zombies that spawn in oceans or river biomes. They are capable of swimming and attacking players from beneath the water.\
Rarity: Common

**Phantoms**\
Phantoms are flying hostile mobs that spawn in the night sky if a player hasn't slept for several in-game days. They swoop down to attack players and are known for their eerie screeches.\
Rarity: Common

</details>

### Structures

<details>

<summary>Yggdrasil (9)</summary>

#### Asflors Village

Discover timeless villages woven into the world's fabric, guarding ancient secrets, legendary items, and a unique quest.

<figure><img src="https://4156755274-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fm9CYtM6NlzIRCHfJH6Ei%2Fuploads%2Fbzn8dRnsSypzRExgpU8d%2Fjavaw_NWWigiyGeB.jpg?alt=media&#x26;token=e3d41a0e-5bcd-4484-9a42-534ad1562edc" alt=""><figcaption></figcaption></figure>

***

#### Alfheim

A colossal, vibrant pink tree gracing the world's surface, holding symbolic significance and a wide variety of rewards.

<figure><img src="https://4156755274-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fm9CYtM6NlzIRCHfJH6Ei%2Fuploads%2FSf4SJeQIPlYnTmEeDQgP%2Falfheim.png?alt=media&#x26;token=184fb998-dc74-47ba-91f9-a97bd62e6cff" alt=""><figcaption></figcaption></figure>

***

#### Asgard

A magnificent, challenging structure suspended high in the sky, central to Yggdrasil's narrative and home to the legendary Gungnir.

<figure><img src="https://4156755274-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fm9CYtM6NlzIRCHfJH6Ei%2Fuploads%2F1qONhem6kyDC06g7ZI15%2Fjavaw_1RfYXhlhJS.jpg?alt=media&#x26;token=d21d5cb8-4f78-4065-8fe9-2b2d0506ccfa" alt=""><figcaption></figcaption></figure>

***

#### Helheim

A dark, extremely difficult realm deep beneath the earth, crucial to Hel's story and offering unique enchantments and a loyal pet.

<figure><img src="https://4156755274-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fm9CYtM6NlzIRCHfJH6Ei%2Fuploads%2F7haBlWfmLBmMlRHEs7JQ%2Fyggrasil-4-helheim-crossroad.jpg?alt=media&#x26;token=d8c507a9-4e04-4344-aeb2-e9802d20fe3a" alt=""><figcaption></figcaption></figure>

***

#### Runic Alfheim

A visually distinct variant of Alfheim found within the Runic Dimension, sharing its core structure and rewards.

<figure><img src="https://4156755274-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fm9CYtM6NlzIRCHfJH6Ei%2Fuploads%2FXG8OBg3YRAuK73lAc3to%2FDiscord_R9oYRpUPoy.jpg?alt=media&#x26;token=376f5d92-5a73-45dd-b672-549efc4ce71f" alt=""><figcaption></figcaption></figure>

***

#### Runic Island

A rare island floating high in the Overworld skies, acting as a gateway to the Runic Dimension and holding its own secrets.

<figure><img src="https://4156755274-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fm9CYtM6NlzIRCHfJH6Ei%2Fuploads%2FlK7fxEtAM4ZpvzgI9imc%2Frunic_fracture.jpg?alt=media&#x26;token=2fb1a443-8c5b-4d8d-938b-12065d0c27cd" alt=""><figcaption></figcaption></figure>

***

#### Runic Labyrinth

An immense and intricate underground maze located in the Runic Dimension, offering hours of exploration and legendary bows.

<figure><img src="https://4156755274-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fm9CYtM6NlzIRCHfJH6Ei%2Fuploads%2FIP1aO7z0q2W76QuT4cE9%2Fjavaw_oZNiVXlh7M.png?alt=media&#x26;token=b74947b9-dc91-4a00-9d19-6f45fbcd696a" alt=""><figcaption></figcaption></figure>

***

#### Dokkalfar Ruins

Small, fragmented ruins found frequently within the Runic Dimension, providing vital portals back to the Overworld.

<figure><img src="https://4156755274-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fm9CYtM6NlzIRCHfJH6Ei%2Fuploads%2FXZtZ7XpACGXzmvjy950l%2Fjavaw_eqPK22X8sb.jpg?alt=media&#x26;token=6be289a2-d46b-4b43-a69e-2d6d0e61afca" alt=""><figcaption></figcaption></figure>

***

#### Cubeoid

Mysterious cube structures pulsating with magic within the Runic Dimension, presenting moderate challenges and interesting rewards.

<figure><img src="https://4156755274-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fm9CYtM6NlzIRCHfJH6Ei%2Fuploads%2Flh0IS6wlaFQzy1grfBYO%2FDiscord_1suao3czCO.png?alt=media&#x26;token=cbe43330-ebc2-4f21-9bdd-91f44e86dcf7" alt=""><figcaption></figcaption></figure>

***

#### Glaosheimr Village

Small, peaceful villages nestled in cherry grove biomes, offering a tranquil refuge rather than legendary loot.

<figure><img src="https://4156755274-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fm9CYtM6NlzIRCHfJH6Ei%2Fuploads%2FDHJkSK380yLF3z2M22LB%2Fglaosheimr.webp?alt=media&#x26;token=7eb97bc3-03ad-4e34-bf16-91a7e0c0d75d" alt=""><figcaption></figcaption></figure>

***

#### Steles (Structure Markers)

Mini-structures like Helbloms, Lifbloms, Neogards, Zenflors, Vorobloms, and Proto-Islands act as markers or starting points to help locate their associated major structures.

<figure><img src="https://4156755274-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fm9CYtM6NlzIRCHfJH6Ei%2Fuploads%2FGteglj0dOxG8A0bYHKvq%2Fyggrasil-4-zenflors-plains.jpg?alt=media&#x26;token=660f6411-a282-4e90-a802-f12496e882ea" alt=""><figcaption></figcaption></figure>

</details>

<details>

<summary>Dungeons+ (11)</summary>

### Standard Dungeon Types

> **Cold Dungeon**: The skeleton's bone cold abode
>
> **Mouldy Dungeon**: This is your standard zombie spawner dungeon.
>
> **Webbed Dungeon**: This dungeon could almost be mistaken for a small fortress... a spider's fortress.
>
> *\[Found in: Plains, Hills, Savannahs, Tiagas]*

### Unique Dungeon Types

> **Infested Dungeon**: This mountain dungeon has been overtaken by an infestation! make sure you watch your step!
>
> **Lush Dungeon**: The lush jungles & caves provide a nice home for these cave spiders. Be careful however as the dungeon is very small & cramped.
>
> **Deepwater Dungeon**: These are usually found below the depths of the ocean and in dripstone caves.
>
> **Frozen Dungeon**: Wet and cold, this snowy dungeon brings with it a formidable stench from all of the strays.
>
> **Dusty Tomb**: Mostly dry and sandy. The husk and parched are not very welcoming.
>
> **Scorched Tomb**: Deep in the badlands these will be found. Dungeons full of zombies, skeletons and loot for those who do a little searching!
>
> **Muddy Dungeon**: Can be found in the swampy areas of your world and is a haven to many bogged and slimes.

### Other structures

> **Dungeon Ruins**: We don't know how they got here, only that someone has been here already!

</details>

<details>

<summary>Dungeons and Taverns (40)</summary>

![End Lighthouse](https://cdn.modrinth.com/data/tpehi7ww/images/01f5dd70006b0639e09890fdd75baf77a9d97ae1_350.webp)

### End Lighthouse

Structures spawning in the End acting as Ends version of Taverns. you can find maps here for End Castles and obtain End Ship Keys

![Piglin Camp](https://cdn.modrinth.com/data/tpehi7ww/images/048b4a06f670fb68af5071cc20a957e2ad06dc55_350.webp)

### Piglin Camp

Piglin Camps are somewhat common structures holding gold ore and charts to Hamlets

![Wells](https://cdn.modrinth.com/data/tpehi7ww/images/0f032349878692e3c5218dfab21180e0da499b76_350.webp)

### Wells

why should the desert be the only place to have unnecessary wells?

![End Castle](https://cdn.modrinth.com/data/tpehi7ww/images/19676b2abab74995c20e2c58c0ce9aefef845320_350.webp)

### End Castle

Ends version of a Stronghold and Endcity Hybrid. you can find Gravity, Wax Wings, End Ship Keys, End Crystals and other things here. can be found either with an End Castle Map or Eyes of Ender

![Jungle Ruins](https://cdn.modrinth.com/data/tpehi7ww/images/1d3502e3f6267f51f31f3052d1d777dc545404e2_350.webp)

### Jungle Ruins

You aren't a fan of the small Jungle temple? maybe search for Jungle ruins then. Bogged spawn here and you can find the Photosynthesis Enchantment here

![Swamp Villages](https://cdn.modrinth.com/data/tpehi7ww/images/1ea33d4b7466cfd9f0636087384758fd2b25c7c7_350.webp)

### Swamp Villages

Find villages in swamp with... witches? seems like getting that mending librarian isn't going to be that easy.

![End Ships](https://cdn.modrinth.com/data/tpehi7ww/images/202ffb9ceb01135ef35984c1a38fbaf6e397c24c_350.webp)

### End Ships

Lone Endships spawning within the end containing a vault needing an End Ship Vault Key. Those vaults always hold Elytra. Maybe even enchanted with Wax Wings

![Nether Ports](https://cdn.modrinth.com/data/tpehi7ww/images/22984905a1e5e41ef1bb07d77a1df18471448be3_350.webp)

### Nether Ports

Nether Ports are a Nether Skeleton structure that always generates at lava level with a central structure and ports with towers spawning around it, it contains trial spawner and vaults with the Swift Soar enchantments and 1 Chart for the Nether Keep

![Toxic Lair](https://cdn.modrinth.com/data/tpehi7ww/images/23969057f32124591f61c69feec516320fcf6965_350.webp)

### Toxic Lair

Swamp Structure found in swamp biomes. Surface area has ruins with suspicious gravel but the inside leads to an underground structure with a miniboss and several trial spawner/vaults and ominous vaults. you can find Antidote, Piercing/Multishot bows here

![Catacombs](https://cdn.modrinth.com/data/tpehi7ww/images/2631fec62920fc343d12792ffa4e6c706e40b5f7_350.webp)

### Catacombs

Underground Deepslate structure that spawns, in cold biomes, under y level 0. No notable loot besides skulls if you like skulls.

![Illager Camp](https://cdn.modrinth.com/data/tpehi7ww/images/3937be1a8289a32bbd780e87519a318d65d1e8f5_350.webp)

### Illager Camp

A small somewhat rare camp with a few decorations spreaded around the main campfire, has a chest with a chart for a pillager outpost

![Stray Fort](https://cdn.modrinth.com/data/tpehi7ww/images/3bbba50a435ad7ed89ee55bcb822a247ad7aa8b1_350.webp)

### Stray Fort

Rare structure that generates in cold biomes and spawns more strays than usual during the night. You can find a chart for the Lone Citadel here.

![Triden Trail Monument](https://cdn.modrinth.com/data/tpehi7ww/images/3e411b7bb17c947f4715407df9559f8918ffd51a_350.webp)

### Triden Trail Monument

Grant Prismarine structure not spawning guardians naturally but from trial spawner here, you can obtain tridents, heart of the sea and other goodies here

![Hamlets](https://cdn.modrinth.com/data/tpehi7ww/images/4385ab6f0aaa5494a2ce78daa3c9550717ac336f_350.webp)

### Hamlets

Hamlets are a Piglin structure with a Piglin village and apartment complex inside its underground part. They contain magma slime trial spawner and vaults that hold charts for Piglin Outstations

![Jungle Villages](https://cdn.modrinth.com/data/tpehi7ww/images/4425a4ee3314d84b0bbe764d87f105a10fa132dc_350.webp)

### Jungle Villages

Spawning in Jungles are now jungle villages

![Shrines](https://cdn.modrinth.com/data/tpehi7ww/images/64c4350272cc09de1a25bba15761d9aa4a9268ff_350.webp)

### Shrines

Shrines leading down to 1-5 themed combat arenas that all follow 1 theme per shrine, amound of copper bulbs indicate how many rooms there are. you can find Shrine Keys, Ominous Shrine keys and Traveler here. Ominous vaults are only in lv 5 shrines

![Trial Dungeon](https://cdn.modrinth.com/data/tpehi7ww/images/6707a793e0532760e0305bda777d97a87841a4f4_350.webp)

### Trial Dungeon

Underground structure with 1 guranteed Spawner and 1-8 Trial spawner, adabt to cave gen with the same system as cave chambers and also spawn with vaults that require Cave Chamber Keys. the spawner there do give those out sometimes.

![Stray Outlook](https://cdn.modrinth.com/data/tpehi7ww/images/6ed1a07b8d320546fb91dcf485eb07c44d860dfb_350.webp)

### Stray Outlook

rare structure that spawns in cold biomes with either spruce or stone walls. you can obtain a Stray Fort Chart here

![Illager Hideout](https://cdn.modrinth.com/data/tpehi7ww/images/7d92bafda8ae0586a777a3fc4acc12e16c67f1ef_350.webp)

### Illager Hideout

A rare underground Dungeon that is filled with Illagers. a challenge for late game player who seek a challenge

![Illager Manor](https://cdn.modrinth.com/data/tpehi7ww/images/88b960cf4fc20d3789536b4d2760c551468b82ef_350.webp)

### Illager Manor

Illager manor is a gigantic Dark oak/spruce wood structure spawning in old grown taigas or pine forest biomes. they are even rarer than woodland mansions but they do have the Illagers Bane enchantment.

![Piglin Donjon](https://cdn.modrinth.com/data/tpehi7ww/images/8bfbfce290261f31598eaf1de798306d5d67b999_350.webp)

### Piglin Donjon

The Donjon is a Megastructure spawning rarely in crimson forest biomes containing several room types of the various bastion remnants and container crates filled with gold. also look out for hidden vault rooms. Ontop is a Coloseum for Vault keys

![Taverns](https://cdn.modrinth.com/data/tpehi7ww/images/93dc2790ee15a172f5e7a9100790dedde9ea6b35_350.webp)

### Taverns

Taverns are places where you find beds and a Trader selling maps to some of the dungeons or ruins of this datapack. you need to level the villager, while they are inside the tavern, up to aprentice, to make them a tavern cartographer.

![Ruined Towns](https://cdn.modrinth.com/data/tpehi7ww/images/947381c26c275d20f5d454232a6631d7b860077b_350.webp)

### Ruined Towns

Ruined Towns are ruins from the past with rubble everywhere with suspicious gravel holding mostly just junk but maybe some sherds and other tressures

![Nether Keep](https://cdn.modrinth.com/data/tpehi7ww/images/96086c166b12883a39462eb9aac4780de50c410a_350.webp)

### Nether Keep

This Mega Structure is an giant tower spawning inside the nether, containing 3 blaze spawner rooms with their own treasure chests. bridges hold trialspawner and arenas to obtain keys for the vault inside. you can obtain a chart for the Sealing Halls here.

![Remnants](https://cdn.modrinth.com/data/tpehi7ww/images/9a91bc406081d0b2c581a44494092409e7e92e88_350.webp)

### Remnants

Remnants are rare enviromental ruins, not different from wild ruins but MUCH MUCH rarer. one of them is a classic village that is abandoned

![Bunker](https://cdn.modrinth.com/data/tpehi7ww/images/9b5e943cf03211d00ce7e5cfb4e073697c29e335_350.webp)

### Bunker

A somewhat rare structure that resembles surface exposed strongholds, they have a bigger room variety and dont have an end portal chamber

![Sealing Halls](https://cdn.modrinth.com/data/tpehi7ww/images/9e58da0a70bd3f4eb6fa4953ea74fd24a849d501_350.webp)

### Sealing Halls

Acting as the Nether Skeletons Equaliment to the Piglin Donjon, this structure is the rarest DnT Nether structure and you can find all DnT Nether Enchantments here as well as a trial spawner with Ominous Consequences.

![Piglin Outstation](https://cdn.modrinth.com/data/tpehi7ww/images/a2135e0e814549f1a7d9ea84c59e477a0f815b2a_350.webp)

### Piglin Outstation

Piglin Outstation are a rare Piglin Structure that are very inspired by the "Horde of the Bastion" Outpost in Minecraft legends as well as the vault rooms in Minecraft Dungeons Ancients Raids. They contain Vaults with charts for the Piglin Donjon.

![Undead Crypts](https://cdn.modrinth.com/data/tpehi7ww/images/a84b93256dddb096694ccfd34738936ae74d2ca1_350.webp)

### Undead Crypts

Another underground Dungeon with alot of bones, skulls and other stuff with 1 spawner room

![Creeping Crypt](https://cdn.modrinth.com/data/tpehi7ww/images/ad9884f56eb019873c793c52e9c114601244a83f_350.webp)

### Creeping Crypt

Creeping Crypts are an structure found in taiga biomes, filled with creeper, gunpowder, suspicious gravel and if you are lucky, even an creeper spawner alongside the other trial spawner spawning creepr and undead

![Cave Chambers](https://cdn.modrinth.com/data/tpehi7ww/images/b379c30b40de87102652f6548fe83d43c1939bce_350.webp)

### Cave Chambers

Cave Chambers are the wild ruins of the underground. they spawn with a working fake cave system around them to integrate themself naturally in the underground worldgen. sometimes they have Vaults that require Cave Chamber Keys. some have trial spawners.

![Nether Skeleton Towers](https://cdn.modrinth.com/data/tpehi7ww/images/c1ff164f87997bfd8a5606fa6c1517a2ca07e931_350.webp)

### Nether Skeleton Towers

Those Encampments spawn with skeletons and wither skeletons and hold chest to other biome types of the Nether Skeleton Tower and 1 chest with a chart for a Nether Port. Mobs do not respawn.

![Firewatch towers](https://cdn.modrinth.com/data/tpehi7ww/images/c55944ee3b90dafe32c7a2e09617620bc844e8e8_350.webp)

### Firewatch towers

They are atmospheric builds to make the world feel more lived in. you can use them as a small base or just to find a nights rest

![Mangrove Swamp Hut](https://cdn.modrinth.com/data/tpehi7ww/images/da8d00e00d485cddb7c6b169353d9909da528019_350.webp)

### Mangrove Swamp Hut

the witches moved into the mangrove swamp with 3 different hut styles

![Witch Villa](https://cdn.modrinth.com/data/tpehi7ww/images/e9a0259483552bd24cb362c080bc226d0179c001_350.webp)

### Witch Villa

Spawning in swamp biomes and Mangrove Swamps those structure act as witches woodland mansion with their own experiments and own backyard

![Conduit ruin](https://cdn.modrinth.com/data/tpehi7ww/images/f0c858562dd576e46e7453c05740db388ded2db2_350.webp)

### Conduit ruin

A way to teach player how to build a conduit with hints in the chest in the prismarine ring as well as being an archeological site

![Underground House](https://cdn.modrinth.com/data/tpehi7ww/images/f2daf721dee07c2bf5f60826aeeda01dc849a5c0_350.webp)

### Underground House

'tis but a terraria reference

![Wild Ruins](https://cdn.modrinth.com/data/tpehi7ww/images/f5a7844f166925a55ad285c3d2a1c3963f2c01ac_350.webp)

### Wild Ruins

Under wild ruins fall things like small camps, huts and dead redstone golems, they are environmental and supposed to add to making the world feel more lived in

![Badlands Miner Outpost](https://cdn.modrinth.com/data/tpehi7ww/images/fa8e297e7b0250921b5c81fb344b30c69342d924_350.webp)

### Badlands Miner Outpost

This unique Outpost is more about the mining operations in Badlands. a good way to get gold and tnt

![Lone Citadel](https://cdn.modrinth.com/data/tpehi7ww/images/fdd1d51faa37fc24d2583a9a8348a2c296ebb5e2_350.webp)

### Lone Citadel

Probably Dungeons and Taverns biggest structure yet. Recreating the Lone Fortress from Minecraft Dungeons and bringing it to vanilla. Breezes and Strays are at home here. you can obtain the Might Enchantment and Aerials Bane here

</details>

<details>

<summary>Eden Structures (39)</summary>

Cherry Village\
Jungle Village\
Swamp Village\
Ocean Village\
Underground Village\
Sky Village\
Ruined village\
Mountain villager statue\
Ocean villager statue\
Desert villager statue\
Witch circle\
Shroom cave\
Big Birch Tree\
Big Dark Oak Tree\
Big Cherry Tree- Windmill\
Graveyard\
Desert Dungeon\
better Vanilla Dungeon\
Sky Dungeon\
Armory\
4 Mini-Dungeons\
Skyrtle\
Mesa Village\
Birch Village\
Spider Den\
Deep Blue Labs\
Deep Blue Lab Ruins\
Trader Outposts\
Magic Tower\
Deep Blue City\
Skyhold\
Ocean Ships\
Sky Decor\
Pillager Village\
Fossils\
Far Watch

</details>

<details>

<summary>Base Structures (27)</summary>

**Fortified Village**\
A well-defended village with strong walls and multiple buildings.\
Rarity: Common

**Fortified Desert Village**\
A fortified village adapted for desert environments, with protective structures.\
Rarity: Common

**Spire**\
A tall, narrow structure often found in various biomes.\
Rarity: <mark style="color:blue;">Rare</mark>

**Glacial Hut**\
A small, isolated hut found in icy biomes, providing shelter from the cold.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Giant Bee Hive**\
A large hive structure found underground, home to many bees.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Oak Cabin**\
A cozy, small cabin found underground, built from oak.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Mining Outpost**\
An underground outpost for mining operations, with various mining equipment.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Old Refinery**\
A dilapidated refinery found underground, with remnants of old machinery.\
Rarity: <mark style="color:blue;">Rare</mark>

**Sunken Tower**\
A partially submerged tower found underground, often in water-filled caves.\
Rarity: <mark style="color:blue;">Rare</mark>

**Witch Hut**\
An old hut inhabited by a witch, containing magical items and potions.\
Rarity: <mark style="color:blue;">Rare</mark>

**Frosted Dungeon**\
A cold, dungeon-like structure filled with traps and treasures.\
Rarity: <mark style="color:blue;">Rare</mark>

**Mage Tower**\
A grand tower occupied by mages, featuring magical items and enchantments.

* **Mage Tower Spring**\
  A variant of the Mage Tower with spring-themed decorations.\
  Rarity: <mark style="color:blue;">Rare</mark>
* **Mage Tower Summer**\
  A summer-themed variant of the Mage Tower, with vibrant decorations.\
  Rarity: <mark style="color:blue;">Rare</mark>
* **Mage Tower Autumn**\
  An autumn-themed Mage Tower, with seasonal decorations and items.\
  Rarity: <mark style="color:blue;">Rare</mark>
* **Mage Tower Winter**\
  A winter-themed Mage Tower with icy decorations and items.\
  Rarity: <mark style="color:blue;">Rare</mark>

**Mage Complex**\
A large, complex structure for mages with multiple towers and magical features.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Desert Outpost**\
A small outpost in the desert, featuring defensive structures and supplies.\
Rarity: <mark style="color:blue;">Rare</mark>

**Valley Lodge**\
A lodge located in a valley, providing shelter and amenities.\
Rarity: <mark style="color:blue;">Rare</mark>

**Igloo**\
A small, igloo-shaped structure found in cold biomes, providing basic shelter.\
Rarity: <mark style="color:blue;">Rare</mark>

**Rubble Desert**\
A desert structure consisting of rubble and ruins, with scattered artifacts.\
Rarity: <mark style="color:blue;">Rare</mark>

**Rubble Forest**\
A forest structure in ruins, covered with rubble and vegetation.\
Rarity: <mark style="color:blue;">Rare</mark>

**Rubble Jungle**\
A jungle structure in ruins, overgrown with plants and debris.\
Rarity: <mark style="color:blue;">Rare</mark>

**Rubble Mesa**\
A mesa structure in ruins, with scattered rubble and remnants.\
Rarity: <mark style="color:blue;">Rare</mark>

**Rubble Mountain**\
A mountainous structure in ruins, covered with debris and vegetation.\
Rarity: <mark style="color:blue;">Rare</mark>

**Rubble Savannah**\
A savanna structure in ruins, with scattered rubble and dry vegetation.\
Rarity: <mark style="color:blue;">Rare</mark>

</details>

<details>

<summary>Ruins &#x26; Outcasts (15)</summary>

**Boat**\
A small, simple boat found on bodies of water. It provides some loot.\
Rarity: Common

**Firetower**\
A tall structure. It is typically located in high or open areas.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Jungle Ruin**\
Ancient ruins located in jungle biomes, and has overgrown vegetation and crumbling stone structures. These ruins often contain hidden treasures and artifacts.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Outcast Villager Desert**\
A desert outpost inhabited by outcast villagers. It features makeshift shelters and supplies suited for desert survival.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Outcast Villager Grassy**\
A grassy outpost with a structure inhabited by outcast villagers. It includes makeshift homes and amenities suited for a more temperate environment.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Ruin Grassy**\
Overgrown ruins located in grassy biomes. These ruins are partially reclaimed by nature and may contain remnants of past civilizations.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Northern Ruin**\
Ancient ruins found in northern or cold biomes. These structures are often weathered by harsh climates and may include remnants of past inhabitants.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Swamp Ruin**\
Ruins located in swamp biomes, often submerged or partially covered in water and mud. They feature dilapidated structures surrounded by swamp vegetation.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Taiga Ruin Surface**\
Ruins found on the surface in taiga biomes. These structures are typically made of materials suited for cold environments and are often partially covered in snow or ice.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Taiga Ruin Underground**\
Ruins located underground in taiga biomes. These subterranean structures may be accessed through surface entrances or cave systems.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Abandoned Camp**\
An old, abandoned campsite featuring remnants of past activity such as tents, campfires, and supplies. It reflects a once-active settlement now left in disarray.\
Rarity: Common

**Abandoned Chapel**\
A dilapidated chapel, often found in various biomes, showcasing crumbling walls and remnants of religious artifacts or symbols.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Dense Forest Ruin**\
Ancient ruins located in dense forest biomes, covered in thick vegetation and often difficult to access. These ruins are overgrown and partially hidden.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Graveyard**\
A somber structure found in various biomes, featuring gravestones and tombs. It often contains remains and memorials.\
Rarity: <mark style="color:blue;">Rare</mark>

**Old Manor**\
A large, historic manor found in various biomes, showing signs of age and neglect. It may contain old furniture, hidden rooms, and relics of its past inhabitants.\
Rarity: <mark style="color:blue;">Rare</mark>

</details>

### Biomes

<details>

<summary>Air (4)</summary>

Skylands\
Floating islands in the sky, with variations for different seasons like Autumn, Spring, Summer, and Winter

* **Skylands (Autumn)**\
  A variant of Skylands with autumnal colors and falling leaves.\
  Rarity: Common
* **Skylands (Spring)**\
  A variant of Skylands with vibrant spring colors and blooming flowers.\
  Rarity: Common
* **Skylands (Summer)**\
  A variant of Skylands with lush summer vegetation and warm temperatures.\
  Rarity: <mark style="color:red;">Unknown</mark>
* **Skylands (Winter)**\
  A variant of Skylands with snow-covered terrain and a chilly atmosphere.\
  Rarity: <mark style="color:green;">Uncommon</mark>

</details>

<details>

<summary>Surface (84)</summary>

**Alpha Islands**\
A tropical island biome with lush vegetation and shallow waters.\
Rarity: <mark style="color:blue;">Super Rare</mark>

**Alpha Islands (Winter)**\
A snowy variant of Alpha Islands with frozen water and snow-covered trees.\
Rarity: <mark style="color:blue;">Super Rare</mark>

**Alpine Grove**\
A cold forest biome with tall pine trees and frosted ground.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Alpine Highlands**\
High-altitude biome with snowy peaks and sparse vegetation.\
Rarity: Super Common

**Amethyst Canyon**\
A canyon biome with exposed amethyst geodes and rugged terrain.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Amethyst Rainforest**\
A dense, vibrant rainforest filled with amethyst crystals.\
Rarity: Common

**Ancient Sands**\
A dry desert biome with ancient ruins and sandstone formations.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Arid Highlands**\
A dry, elevated biome with sparse vegetation and rugged terrain.\
Rarity: Super Common

**Ashen Savanna**\
A scorched savanna biome with charred trees and dry grass.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Basalt Cliffs**\
Sheer cliffs made of basalt, with little vegetation and harsh terrain.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Birch Taiga**\
A taiga biome with tall birch trees and a cold climate.\
Rarity: Common

**Blooming Plateau**\
A highland biome covered in flowers and grass, with a pleasant climate.\
Rarity: Common

**Blooming Valley**\
A lush valley filled with a variety of flowers and vibrant plant life.\
Rarity: Common

**Brushland**\
A warm, dry biome with low shrubs and scattered trees.\
Rarity: Super Common

**Bryce Canyon**\
A desert biome featuring tall, thin spires of red rock and deep canyons.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Caldera**\
A volcanic crater biome with hot springs and unique vegetation.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Cloud Forest**\
A mystical forest biome often shrouded in fog, with tall trees and rich flora.\
Rarity: <mark style="color:blue;">Rare</mark>

**Cold Shrubland**\
A chilly biome with sparse shrubs and a cold climate.\
Rarity: Common

**Desert Canyon**\
A dry canyon biome with deep valleys and towering rock formations.\
Rarity: <mark style="color:red;">Unknown</mark>

**Desert Oasis**\
A rare desert biome with a central water source surrounded by lush vegetation.\
Rarity: Common

**Desert Spires**\
A desert biome with tall, thin rock formations and barren terrain.\
Rarity: <mark style="color:blue;">Rare</mark>

**Emerald Peaks**\
A mountainous biome with abundant emeralds and steep cliffs.\
Rarity: <mark style="color:blue;">Rare</mark>

**Forested Highlands**\
A biome with dense forests at high altitudes, featuring diverse tree species.\
Rarity: Super Common

**Fractured Savanna**\
A dry biome with large cracks in the ground and sparse vegetation.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Frozen Cliffs**\
A cold biome with icy cliffs and snow-covered terrain.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Glacial Chasm**\
A deep, icy biome with massive glaciers and frigid temperatures.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Granite Cliffs**\
Rugged cliffs made of granite, with sparse vegetation and steep drops.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Gravel Beach**\
A coastal biome with extensive gravel beaches and shallow water.\
Rarity: Super Common

**Gravel Desert**\
A barren desert biome with large expanses of gravel and minimal vegetation.\
Rarity: Common

**Haze Mountain**\
A misty mountainous biome with steep slopes and dense fog.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Highlands**\
A temperate biome with rolling hills and diverse flora.\
Rarity: Super Common

**Hot Shrubland**\
A warm biome with sparse shrubs and dry soil.\
Rarity: Common

**Ice Marsh**\
A cold, swampy biome with frozen water and snow-covered vegetation.\
Rarity: Common

**Jungle Mountains**\
A dense jungle biome with steep, mountainous terrain.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Lavender Forest**\
A forest biome filled with lavender plants and vibrant purple hues.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Lavender Valley**\
A lush valley covered in lavender, with a mild climate.\
Rarity: Common

**Lush Desert**\
An ultra rare desert biome with surprising patches of greenery and water sources.\
Rarity: <mark style="color:red;">Unknown</mark>

**Lush Valley**\
A fertile valley biome with abundant plant life and water sources.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Mirage Isles**\
A tropical island biome that appears and disappears like a mirage.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Moonlight Grove**\
A mystical forest biome with glowing plants and a serene atmosphere.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Moonlight Valley**\
A tranquil valley illuminated by glowing plants and a soft moonlight ambiance.\
Rarity: Common

**Mountain Steppe**\
A high-altitude biome with dry grass and rocky terrain.\
Rarity: <mark style="color:red;">Unknown</mark>

**Orchid Swamp**\
A wetland biome filled with orchids and other vibrant plants.\
Rarity: Common

**Painted Mountains**\
A colorful mountainous biome with unique rock formations and bright colors.\
Rarity: <mark style="color:blue;">Rare</mark>

**Red Oasis**\
A small, fertile area in a desert biome, rich with vegetation and water.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Rocky Jungle**\
A dense jungle biome with rocky outcrops and lush vegetation.\
Rarity: Common

**Rocky Mountains**\
A rugged mountainous biome with steep cliffs and sparse trees.\
Rarity: Common

**Rocky Shrubland**\
A dry, rocky biome with sparse shrubs and little vegetation.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Sakura Grove**\
A forest biome with cherry blossom trees and vibrant pink flowers.\
Rarity: Common

**Sakura Valley**\
A peaceful valley filled with cherry blossom trees and mild weather.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Sandstone Valley**\
A desert biome with extensive sandstone formations and dry terrain.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Savanna Badlands**\
A harsh, dry biome with eroded cliffs and sparse vegetation.\
Rarity: Common

**Savanna Slopes**\
A biome with gentle, sloping hills and savanna vegetation.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Scarlet Mountains**\
A mountainous biome with red-tinted stone and steep cliffs.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Shield Clearing**\
A cold, open biome with sparse vegetation and a flat landscape.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Shield**\
A biome characterized by rocky terrain and scattered forests.\
Rarity: Super Common

**Shrubland**\
A dry biome with low shrubs and occasional trees.\
Rarity: Common

**Siberian Grove**\
A cold biome with dense forests and snowy ground.\
Rarity: <mark style="color:blue;">Rare</mark>

**Siberian Taiga**\
A snowy taiga biome with tall pine trees and a cold climate.\
Rarity: Common

**Snowy Badlands**\
A cold biome with barren, snow-covered land and minimal vegetation.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Snowy Cherry Grove**\
A wintery biome with cherry blossom trees covered in snow.\
Rarity: <mark style="color:red;">Unknown</mark>

**Snowy Maple Forest**\
A cold forest biome with maple trees and snowy ground.\
Rarity: <mark style="color:blue;">Rare</mark>

**Snowy Shield**\
A frigid biome with icy terrain and sparse vegetation.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Steppe**\
A cold, grassy biome with expansive, open terrain.\
Rarity: Super Common

**Stony Spires**\
A biome with tall, jagged rock formations and minimal vegetation.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Temperate Highlands**\
A temperate biome with rolling hills and diverse plant life.\
Rarity: Super Common

**Tropical Jungle**\
A hot, dense jungle biome with a rich variety of plant and animal life.\
Rarity: Common

**Valley Clearing**\
A flat valley biome with open terrain and scattered vegetation.\
Rarity: Common

**Volcanic Crater**\
A volcanic biome with an active crater, lava flows, and unique flora.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Volcanic Peaks**\
A high-altitude volcanic biome with rugged, lava-scarred terrain.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Warm River**\
A river biome with warm temperatures and lush vegetation along the banks.\
Rarity: Common

**Warped Mesa**\
A desert biome with distorted, colorful rock formations and minimal vegetation.\
Rarity: <mark style="color:blue;">Rare</mark>

**White Cliffs**\
A coastal biome with striking white cliffs and rocky beaches.\
Rarity: <mark style="color:green;">Uncommon</mark>

**White Mesa**\
A desert biome with white sandstone mesas and sparse vegetation.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Windswept Spires**\
A high-altitude biome with towering rock formations and strong winds.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Wintry Forest**\
A cold forest biome with snow-covered trees and a frosty landscape.\
Rarity: Common

**Wintry Lowlands**\
A chilly biome with low, snow-covered terrain and sparse vegetation.\
Rarity: <mark style="color:red;">Unknown</mark>

**Yellowstone**\
A diverse biome with geothermal features and colorful landscapes.\
Rarity: Super Common

**Yosemite Cliffs**\
A dramatic biome with steep, towering cliffs and diverse vegetation.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Yosemite Lowlands**\
A biome with rolling hills and a mix of forest and grassland.\
Rarity: <mark style="color:green;">Uncommon</mark>

</details>

<details>

<summary>Underground (9)</summary>

**Andesite Caves**\
Caves with walls and floors made primarily of andesite, featuring underground rock formations.\
Rarity: Common

![](/files/SmAgxpcehx6w4oFywNci)

**Desert Caves**\
Caves found in desert regions, with sandy and dry interiors.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Diorite Caves**\
Caves with diorite walls and floors, featuring smooth, light-colored stone.\
Rarity: Common

**Fungal Caves**\
Caves filled with large mushrooms and other fungal growths.\
Rarity: Common

**Granite Caves**\
Caves with granite walls and floors, known for their rough and colorful appearance.\
Rarity: Common

**Ice Caves**\
Cold caves covered in ice and frost, with slippery surfaces and frozen features.\
Rarity: Common

**Infested Caves**\
Caves overrun with cave spiders and cobwebs, creating a hazardous environment.\
Rarity: Common

**Thermal Caves**\
Caves with hot, lava-filled interiors and volcanic features.\
Rarity: <mark style="color:green;">Uncommon</mark>

**Underground Jungle**\
A lush underground biome with dense plant life and hidden features.\
Rarity: <mark style="color:blue;">Rare</mark>

</details>

<details>

<summary>Deep (5)</summary>

**Crystal Caves**\
Deep caves filled with vibrant crystals and glowing mineral formations.\
Rarity: Common

<img src="/files/OI82SXDZjXzamTBv2JTv" alt="" data-size="original">

**Deep Caves**\
Caves located deep underground with various rock types and challenging terrain.\
Rarity: Common

<img src="/files/Nxq3hhejKO2IXDBsjjIs" alt="" data-size="original">

**Frostfire Caves**\
Caves with a mix of ice and lava, featuring both frozen and fiery elements.\
Rarity: <mark style="color:green;">Uncommon</mark>

![](/files/cUIjl4qFJnmebpP3MdZo)

**Mantle Caves**\
Caves found in the Earth's mantle with high temperatures and unique mineral formations.\
Rarity: <mark style="color:green;">Uncommon</mark>

![](/files/u0B0DLjWSrhrLvFneLum)

**Tuff Caves**\
Caves with tuff rock formations, featuring rugged and unique underground landscapes.\
Rarity: Common

![](/files/chSU6lefIMYbmhz9eQe6)

</details>

{% hint style="info" %}
Found a deeper caverns hole through bedrock? Check out The Underneath cave biomes [here](/dim/the-underneath.md#deeper-cave-biomes).
{% endhint %}

### Overworld Sub-Dimensions

<details>

<summary>Runic Sub-dimension</summary>

Connected with the Yggdrasil Structures.

<figure><img src="https://4156755274-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fm9CYtM6NlzIRCHfJH6Ei%2Fuploads%2FAO4skAchqvJAPjhSGEs6%2Fyggrasil-4-runic_island.jpg?alt=media&#x26;token=f632494b-c087-453d-b85f-b89d1ce6510f" alt=""><figcaption></figcaption></figure>

The primary path to the Runic Dimension involves the Runic Island, which often requires completing steps tied to the Asflors village questline.

#### The Quest Path:

Start in Asflors (Optional) Locate an Asflors village. Initiate the quest. This questline is designed to eventually grant you the key needed to open the main entrance of the Runic Island.Obtain the Runic Island Entrance KeyAs part of the Asflors quest :Locate the unique house with a green roof within the Asflors village.Search the roof's foliage for a hidden chest. This chest contains both a treasure map leading to the Runic Island and the Rune of Breaking (the entrance key).Travel to the Runic Island:Use the map to find the island floating in the sky. You can also find the Runic Island Stele for getting the map.Enter the Runic IslandUse the Rune of Breaking on the sealed main entrance door.Figtht!Inside the Runic Island, you'll likely encounter a trial spawner room. Defeating the monsters summoned here rewards you with a vault key (Key usable for another quest)The key is related to the Asflors quest but not strictly necessary for reaching the Runic Dimension portal.Find the PortalAfter clearing the main combat area within the Runic Island, search trapdoors. These lead down to the chamber containing the active portal to the Runic Dimension. Enter the portal.

#### Alternative Entry (Secret Passages):

It is possible to ***bypass step three, four and five*** by discovering one of the five secret passages leading into the Runic Island. These are hidden and finding them requires exploration.

### <mark style="color:orange;">Structures within the Runic Dimension</mark>

This unique dimension hosts several distinct structures:

* Runic Labyrinth
* Runic Alfheim
* Cubeoid
* Dokkalfar Ruins

### <mark style="color:orange;">Exiting the Runic Dimension</mark>

There are two primary ways to return to the normal world:

1. Via a Runic Island: Copies of Runic Islands appear in the Runic Dimension at the exact same coordinates as their counterparts in the normal world. If you entered through a Runic Island, you can return to its dimensional counterpart and use the portal there.
   1. *Note: If you discovered secret passages on your first visit to the Overworld Runic Island, you can potentially use those same passages on the Runic Dimension version to bypass the entrance mechanism.*
2. Via Dokkalfar Ruins: Locate Dokkalfar Ruins structures within the Runic Dimension. These small ruins contain active portals that lead back to the normal world.

</details>

<details>

<summary>Deep Blue</summary>

</details>

{% content-ref url="/pages/2S5ovMSp37GJsJwZF0Vn" %}
[The Underneath](/dim/the-underneath.md)
{% endcontent-ref %}

{% content-ref url="/pages/McalPAc6JHa9xaHc6r9D" %}
[Orbit](/dim/overworld/hub-dimension-old/orbit.md)
{% endcontent-ref %}

{% content-ref url="/pages/vJF4BTMcuqfMODoBchxz" %}
[The Middle Lands](/dim/overworld/hub-dimension-old/the-middle-lands.md)
{% endcontent-ref %}

{% content-ref url="/pages/1WUsQcWBEQxfZQGVyx6H" %}
[Pacifica](/dim/overworld/hub-dimension-old/orbit/pacifica.md)
{% endcontent-ref %}

{% content-ref url="/pages/6Pzw6pM4L8rPGAwYJJZb" %}
[Ancient Civilization](/dim/overworld/hub-dimension-old/orbit/ancient-civilization.md)
{% endcontent-ref %}

### Trivia

* The mortal realm, similar to the Overworld in traditional Minecraft, but with enhanced features and richer lore. ColdMC's new Overworld serves as the hub where all adventures begin.
* Also referred to as, Midgard, Earth realm, Wilderness.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://wiki.coldmc.com/dim/overworld.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
